Import texture names for land blocks from texture array
Issues arise from user error but also 3rd party assets or Unity itself. I put Voxeland and other assets through some tough experimenting before committing to fully use the package. Over time I've created a several giant texture arrays with different projects and had to manually name the land blocks after the textures loaded from adding the array. I hope you are able to add the ability to automatically set the land block names from the texture arrays because it's extremely time consuming to add the texture names manually. After just adding a texture array and trying recognize which texture is which and making sure they look right with enviro I've lost a Voxeland a couple times just from working with enviro (it had an obsolete feature in components to get cloud shadows working on a mesh or terrain) Simple things like this trying to get Voxeland with texture arrays setup and Voxeland can easily get wiped/lost.