mipmap named parameter needs to be changed to mipChain
Denis, Trying to compile shared-master code and getting errors in both the Texture2DExtensions.cs and TextureArrayExtensions.cs
This is in a new High-Definition RP (Preview) project. It appears that the mipmap parameter has had its named changed to mipChain. Updating the parameter name seems to have fixed these methods.
Assets/shared-master/Tools/Extensions/Texture2DExtensions.cs(49,25): error CS0122: `UnityEngine.Texture2D.Texture2D(int, int, UnityEngine.Experimental.Rendering.GraphicsFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags, System.IntPtr)' is inaccessible due to its protection level
Assets/shared-master/Tools/Extensions/TextureArrayExtensions.cs(304,105): error CS1739: The best overloaded method match for
UnityEngine.Texture2DArray.Texture2DArray(int, int, int, UnityEngine.TextureFormat, bool, bool)' does not contain a parameter named
mipmap'