Takes a map that is used on the whole chunk, scales it down (in most cases), and stamps it on the object positions.
Positions: object positions to perform stamps.
Canvas: a map stamps will be applied to. If nothing specified the empty map is used.
Stamp: source map that will be scaled and stamped.
Mask: multiplies the generator intensity by the mask map’s value. For the mask pixels that have a value of 0 the generator effect is invisible, for the pixels that have a value of 1 the intensity is unchanged.
In some cases (especially when using Simple Form, RAW or Texture Input as Stamp source) when the terrain is not pinned at 0,0 you might notice that stamp generator seem to have no effect. This happens because the stamp generator takes the stamp from the current chunk, not from the one with 0,0 coordinate. So, if the current chunk has nothing to display then it will get nothing to stamp. You can check this by previewing stamp source on the terrain. Usually the easiest way to fix is enabling WrapMode in Simple Form or RAW/Texture Input
Output - canvas (or empty) map with stamps applied.
Radius: the size of the stamps
Radius: 10, 30, 70
Size Factor: multiplies the changes applied by this generator depending on the initial object size. For example, if the object’s size is 2 then all of the adjustment values will be doubled if the factor is equal to 1. This is useful for proportional object changes: if the object should be lowered to half of it’s height, for instance. When the value is 0 all of the objects are adjusted the same regardless of their size.
Height Factor: works like Size Factor, except it sets the height of the stamp. With the value 1 stamp heights will be scaled with the object size. Value 0 will keep the same height for all of the stamps.
Safe Borders: if not equal to zero generator effect will be fading down near the chunk border to prevent seams between chunks. Property value determines the fade length in world units.