Used to create a flat land under the objects to place houses or structures that require a flat land.
Objects (mandatory): objects that would be the centers of the flat areas.
Canvas (mandatory): current graph heightmap that will be adjusted with this generator.
Mask: the map that controls generator's intensity.
Output: height, input canvas with flattened object stamps.
Radius: the radius of the adjusted areas (not the flat land, but the whole Fallof area).
Radius: 0, 25, 50
Size Factor: multiplies the changes applied by this generator depending on the initial object size. For example, if the object’s size is 2 then all of the adjustment values will be doubled if the factor is equal to 1. This is useful for proportional object changes: if the object should be lowered to half of it’s height, for instance. When the value is 0 all of the objects are adjusted the same regardless of their size.
Size Factor: 0, 1, 2
Safe Borders: if not equal to zero generator effect will be fading down near the chunk border to prevent seams between chunks. Property value determines the fade length in world units.
Safe Borders: 0, 10, 50
Fallof: flatten intensity depending on the distance from the object center. Left of the curve is periphery, right is the object center. Think of it like a flat area profile.
** Noise: if not zero some noise amount is added to the fallof to prevent unnatural clear slopes look. "A" property sets the amount of the noise, and "S" - the noise size.