Modifies the height, rotation and size parameters of the objects. Note that object rotation and scale parameters are not taken into account by Object Output unless it has “Rotate” and “Scale” checkboxes turned on.
Input - the default object list (hash) to be processed by the generator.
Intensity - a map that controls a generator’s level of intensity. If some object is placed at the map pixel with value of 0, no adjust will be applied to it. If the pixel value is 1 then it will be adjusted using full intensity.
Output - stores the generator’s processing result.
Type: when the “Relative” type is selected all of the adjustment changes are applied to the existing object’s height, rotation and size. The “Absolute” type resets the old values and then places (and scales) the object as if it was placed on zero level, having no rotation and having a scale of 1.
Size Factor: multiplies the changes applied by this generator depending on the initial object size. For example, if the object’s size is 2 then all of the adjustment values will be doubled if the factor is equal to 1. This is useful for proportional object changes: if the object should be lowered to half of it’s height, for instance. When the value is 0 all of the objects are adjusted the same regardless of their size.