Input - the heightmap to be processed by the generator.
Mask - multiplies the generator intensity by the mask map’s value. For the mask pixels that have a value of 0 the generator effect is invisible, for the pixels that have a value of 1 the intensity is unchanged.
| Source heightmap | Mask map | Masking result |
Ridge Noise - a map to control diversity of the ridge. Usually just a noise map used here just to make a ridge less homogeneous.
Output - stores the generator’s processing result.
Sand - a map for the Texture Output or mask for placing beach and underwater objects. Determines the beach sand (or pebbles) opacity.
Intensity: the influence of the generator. Hint: this parameter can also modify the beach incline (setting the lesser value makes the beach more inclined).
Water Level: the level of the beach from the MM object pivot, in units.
Water Level: 100, 50, 10
Beach Size: the size of the beach
Beach Size: 10, 20, 40
Ridge Step (Min): the steepness of the ridge. When the Ridge Noise map is assigned it is used as a ridge minimum steepness.
Ridge Step: 0, 10, 20
Ridge Step Max: the maximum ridge steepness when the Ridge Noise map is assigned. When no Ridge Noise map is assigned this property is not used.