Raw Input generator was designed to import .raw heightmaps as a base for MapMagic terrains. In order to use it the .raw file should be properly prepared. It should be:
square (width should be equal to length)
16 bits per channel
and it should be saved as .raw file with PC byte order
It does not matter where the heightmap is saved, whether it is the Assets folder or not, it will be converted to matrix format on import and saved within the scene. A saved .raw file can be added with the help of the ‘Browse’ button. Please note that MapMagic does not keep track of heightmap changes, so the ‘Refresh’ button should be pressed after any change.
Once the RAW File is loaded it is strongly recommended to make an asset of it using "Save Imported RAW" button, otherwise it will not be loaded on scene load and will not work in playmode and build.
Output - the RAW image applied as a MapMagic map.
Intensity: the amount of influence of the generator on the input map. When the value is set to 0 the generator effect is not visible. In other words, it is the generator’s effective opacity.
Scale: sets the size of heightmap. By default size is equal to one chunk (terrain).
Scale: 1, 0.2, 2
Offset: moves heightmap along X or Z-axis (in world units).
Wrap Mode: determines how the heightmap should be repeated so that every terrain point will not miss a map:
Once: repeat map only once
Tile: repeat map endlessly the way the standard texture could be tiled
PingPong: will mirror every 2nd map and repeat map endlessly. Use this if you want to fill your land with a heightmap that is not tilable.
Wrap Mode: Once, Tile, PingPong
If your terrain is not pinned in 0,0 then you might not see any RAW Input effect by default. This happens because it is tiled once at the scene origin. Set Wrap Mode to Tile or PingPong or adjust the Offset to see the RAW Input effect