Objects are not placed properly when MM position != 0,0,0
Code version: MM 1.8.0
Simple Repro bundle: 2017-05-19_mm_test_repro.unitypackage
- Scatter generator connected to an object output node
- MM object positioned at other than 0,0,0 world coordinates (either via local transform or transform parent)
Issue: As shown in screenshot below, objects are placed with local offsets which serve to counteract parent MM obect, effectively placing them relative to world space rather than local MM space. This causes them to be misaligned with MM terrain. This prevents my project's floating-point origin solution from moving MM, as objects placed in tiles generated subsequent to origin reset are misaligned.