Create stamps on object positions:
Use Cases:
Creating craters with Stamp and Simple Form
Properties:
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Size: the size of the stamp stroke, in world units.
Size: 50, 100, 150
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Intensity:
Intensity: 0.1, 0.2, 0.5, 1
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Size Factor: if 1 multiplies the stamp Size with the initial object size. If 0 only the Size value is used (like if all object have the size of 1).
For example, when factor=1 if the object’s size is 2 then all of the stroke sizes will be doubled.
Size Factor: 0, 0.5, 1, 2
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Intensity Factor: same as SizeFactor, but multiplies stamp Intensity with the stamp object size.
Intensity Factor: 0, 0.5, 1, 2
Both Intensity and Size factors changed simultaneously: 0, 0.5, 1, 2
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Blend Type: defines the algorithm for blending stamps with each other:
- Max: uses the maximal value of all intersecting steps.
- Add: applies stamps additively.
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Use Rotation: rotates stamps according to the objects rotation. Enabling this slows down generator performance, so consider disabling rotation if you use round shapes like craters, cones or bubbles.
Use Rotation: Off, On
Note that Stamp node rotates objects according to their rotation values set by Adjust or other nodes. This values are 0 by the default, so no rotation will be noticeable unless the objects are rotated.
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Use Falloff: gradually masks the stamp's borders. Useful if the stamp source edges have non-zero value levels.
Use Falloff: Off, On
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Hardness (when Use Falloff enabled): the percentage of fully flat land radius compared to the total radius. Varies from 0 (only the center pixel has the value of one) to 1 (all circle within radius has the value 1).
Hardness: 0.5, 0.75, 1