Creates simple mathematical pattern: gradient, pyramid or cone.
Use cases:
Used mainly to create gradients, for example, to blend biomes from North to South:
However, cone and pyramid modes could be handy too. The way to create a crater from Simple Form:
A Simple Form is used as a basic terrain for the island:
Cone could be transformed into a blob with a curve:
Properties:
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Type:
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Gradient X: fills a map with an x-axis aligned gradient.
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Gradient Z: fills a map with an z-axis aligned gradient.
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Pyramid: creates a pyramidal form.
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Intensity: the height of the simple form figure.
Intensity: 0, 0.5, 1, 2
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Scale: sets the size of heightmap. By default size is equal to one chunk (terrain).
Scale: 0.1, 0.5, 1, 2
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Wrap Mode: determines how the heightmap should be repeated so that every terrain point will not miss a map: