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MapMagic World Generator
MapMagic World Generator
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  • Denis Pahunov
  • MapMagic World GeneratorMapMagic World Generator
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    • Matrixgenerators
  • Mask

Last edited by Denis Pahunov Jun 24, 2020
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Mask

Mask

Mixes InputA with InputB based on the Mask value. If Mask pixel value is 1 InputA pixel is used, if it's 0 then using InputB instead. For Mask pixel of 0.5 InputA and InputB are blended in equal shares.

The same effect could be achieved with a sequence of two Blend nodes, but sometimes it's more convenient to use Mask instead. The single Mask node is a bit faster than two Blend nodes, too.

Properties:

  • Invert: Inverts Mask values so that value 0 is used for InputA, and 1 for InputB
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    • BiomesSet
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    • Whittaker
  • Brush
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