Applies the Input map as a terrain height.
Output Generators bring all the map and object inputs to life: convert maps to terrain heightmap, splatmap or detailmap and place real objects on terrain. All of the generator chains should end up in one (or more) Output Generators - otherwise they will not be generated at all.
Input: a map that will be applied to terrain.
Note that all of the properties marked with the link icon () are stored not in the graph, but in MapMagic object (Outputs Settings). Assigning this graph on a different MM object will virtually set this values to the MM object ones. Changing these values will change the MM object's values, as well as all the biomes and sub-graphs.
Height: the maximum terrain height. Changing this value will set the terrain's Terrain Height parameter for each of the tiles. Does not affect the graph maps (it will just stretch the terrain upwards). To raise the maximum terrain height lower the intensity of all the generators.
Height: 100, 200, 300, 400
Interpolation: smoothen the terrain on height apply:
None: applies the heightmap as is (generated map pixel -> to terrain heightmap pixel). The fastest apply speed.
Smooth: interpolates between two pixels, smoothing applied heightmap a bit. Still fast apply speed, but some small detail may be lost.
Scale 2X: upscales the applied heightmap twice each dimension, making terrain more detailed. This way terrain polygon density is four times bigger than other other maps (like splatmap). For instance, when using resolution of 513 in MapMagic, the terrain tile heightmap size will be 1025.
Scale 4X: further terrain density upscale. Mainly used to create smooth terrains with low MapMagic resolution. Slowest apply time.
Note that the maximum terrain resolution Unity supports is 2049. This way the maximum MapMagic resolution for Scale 2X would be 1025, and for Scale 4X - 513.
Out level: selects whether this output should be applied to main or draft detail level.
- Draft: applied only for draft (preview) terrains. Useful if you have the other output with more complex graph thread that is applied to main terrain level.
- Main: applied for main high-resolution chunks only. Some outputs like Grass do not need their effect to be applied for draft tiles, so it's recommended to use them in Main output level.
- Both: the output is applied both for draft and main tiles.