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MapMagic World Generator
MapMagic World Generator
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  • Denis Pahunov
  • MapMagic World GeneratorMapMagic World Generator
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Last edited by Denis Pahunov Mar 02, 2020
Page history

Home

Header_small

Welcome to MapMagic - a platform for terrain creation and automatic game object placement.

This tool uses a node-based visual scripting interface to determine creation logic. Each node represents a separate algorithm called a “generator”. Examples of generators include: noise, voronoi, blend, curve, erosion, object scatter, forest, etc. All nodes are presented on a field called the “graph”.

Main concepts

Quick start
Editor window
Right click menu
Settings

Generators

Map Generators

Blend
Blur
Cavity
Constant
Curve
Erosion
Intensity/Bias
Invert
Noise
Normalize
RAW Input
Shore
Simple Form
Slope
Terrace
Voronoi

Object Generators

Adjust
Blob
Clean Up
Combine
Adjust
Flatten
Forest
Propagate
Rarefy
Scatter
Slide
Split
Stamp
Subtract

Output Generators

Height
Textures
Grass
Objects
Trees
Custom Shader (CSO)
Voxeland
Voxeland Grass
Voxeland Objects

Other Nodes

Portal
Group
Biome

Sripting

Creating a custom generator
Event System
Scripting FAQ
API Reference (n/a yet)

Tutorials

Creating villages with mapmagic
Objects and trees biome blending

Questions and Answers

General FAQ: How do I ...?
Problem Solving: ... does not work, what should I do?
Scripting FAQ: How do I ... using scripts?

Clone repository
  • Batch
    • Biomes
    • Combined
    • Objects
    • Splines
    • temp
    • temp1
  • BiomesGenerators
    • BiomesSet
    • Description
    • Function
    • Whittaker
  • Brush
    • Resolution
  • Combine
    • Combined
    • temp
    • temp1
  • MM1
    • Creating a custom generator
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