Welcome to MapMagic - a platform for terrain creation and automatic game object placement.
This tool uses a node-based visual scripting interface to determine creation logic. Each node represents a separate algorithm called a “generator”. Examples of generators include: noise, voronoi, blend, curve, erosion, object scatter, forest, etc. All nodes are presented on a field called the “graph”.
Main concepts
Quick start
Editor window
Right click menu
Settings
Generators
Map Generators
Blend
Blur
Cavity
Constant
Curve
Erosion
Intensity/Bias
Invert
Noise
Normalize
RAW Input
Shore
Simple Form
Slope
Terrace
Voronoi
Object Generators
Adjust
Blob
Clean Up
Combine
Adjust
Flatten
Forest
Propagate
Rarefy
Scatter
Slide
Split
Stamp
Subtract
Output Generators
Height
Textures
Grass
Objects
Trees
Custom Shader (CSO)
Voxeland
Voxeland Grass
Voxeland Objects
Other Nodes
Sripting
Creating a custom generator
Event System
Scripting FAQ
API Reference (n/a yet)
Tutorials
Creating villages with mapmagic
Objects and trees biome blending
Questions and Answers
General FAQ: How do I ...?
Problem Solving: ... does not work, what should I do?
Scripting FAQ: How do I ... using scripts?