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MapMagic World Generator
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  • Denis Pahunov
  • MapMagic World GeneratorMapMagic World Generator
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Last edited by Dennis Pahunov Jan 11, 2021
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Resolution

This article is a stub!

Resolution_wireframe

Unity terrain made of 4 * 4 polygons has 5 * 5 vertices.

Resolution_heightmap

Heightmap pixel controls each of the vertices. This way heightmap resolution is 5 * 5 as well (i.e. 4+1)

Resolution_splats4x4

When applying a control map, Unity is making half-pixel offset from each size (possibly to align it the same way )

Resolution_Perspective

Resolution_PerspectiveMap

Unity terrain with heightmap resolution of 33 x 33 and control textures resolution 32 x 32 Note the discrepancy between wireframe and control map pixels in the middle.Resolution_Artifact

Resolution artifact

Resolution_splatmap5x5

Control map resolution matches heightmap resolution

Resolution_fixed

Note each control map pixel is located exactly on terrain vertex position.

Resolution_Perspective65

Still consistent if height resolution is 65 x 65, and control map resolution is 33 x 33

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