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MapMagic World Generator
MapMagic World Generator
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  • Denis Pahunov
  • MapMagic World GeneratorMapMagic World Generator
  • Issues

  • Open 157
  • Closed 190
  • All 347
New issue
  • Priority Created date Last updated Milestone due date Due date Popularity Label priority Manual Weight Blocking
  • Locking individual generator types instead of the whole graph for Locked terrains
    #83 · opened Jun 08, 2017 by Denis Pahunov   1.8.6   Enhancement
    • 0
    updated Jun 08, 2017
  • Icon to open context menu with left-click
    #87 · opened Jun 11, 2017 by Denis Pahunov   1.8.6   Enhancement
    • 0
    updated Jun 11, 2017
  • Instant updater for MegaSplat like the one for RTP
    #97 · opened Jun 19, 2017 by Jay   Proposal (under consideration)
    • 1
    updated Jun 26, 2017
  • Globally available portals?
    #99 · opened Jun 25, 2017 by Jay   Proposal (under consideration)
    • 1
    updated Jun 26, 2017
  • Objects Output: Multiple objects to output per layer
    #111 · opened Jul 11, 2017 by Denis Pahunov   1.8.6   Enhancement
    • 0
    updated Jul 11, 2017
  • Combine scattered object meshes automatically
    #61 · opened May 12, 2017 by Denis Pahunov   Enhancement
    • 0
    updated Jul 20, 2017
  • Improve "generating" UI
    #63 · opened May 12, 2017 by Denis Pahunov   Enhancement
    • 0
    updated Aug 03, 2017
  • Looped Terrains
    #16 · opened Apr 10, 2017 by Denis Pahunov   Proposal (under consideration)
    • 4
    updated Aug 03, 2017
  • Warp Generator
    #120 · opened Aug 10, 2017 by Jay   Proposal (under consideration)
    • 0
    updated Aug 10, 2017
  • Ultimate Survival integration
    #125 · opened Aug 21, 2017 by Denis Pahunov   1.8.6   Enhancement
    • 1
    updated Aug 30, 2017
  • Objects Output: store objects created in a folder (hierarchy)
    #126 · opened Aug 21, 2017 by Denis Pahunov   Enhancement
    • 0
    updated Aug 21, 2017
  • Megasplat/CSO 'outline' artifacts blending between two clusters
    #130 · opened Aug 25, 2017 by Jay   1.8.4   Bug Can't reproduce
    • 11
    updated Sep 06, 2017
  • Height, splats, objects **inputs** (MM as editor tool)
    #141 · opened Sep 02, 2017 by Denis Pahunov   2.0   5   Enhancement
    • 0
    updated Sep 02, 2017
  • Margins to create borderless terrains
    #142 · opened Sep 02, 2017 by Denis Pahunov   2.0   6   Proposal (under consideration)
    • 1
    • 0
    updated Feb 06, 2018
  • Low detail terrains at horizon
    #143 · opened Sep 02, 2017 by Denis Pahunov   2.0   5   Enhancement
    • 4
    • 0
    updated Sep 02, 2017
  • Scatter density value less than 1: creates nothing
    #151 · opened Sep 14, 2017 by Denis Pahunov   2.0   Bug
    • 1
    updated Sep 24, 2017
  • Layers of the editor(in order) and Biome's Potal
    #166 · opened Nov 16, 2017 by cosmos   2.0   Proposal (under consideration)
    • 2
    updated Nov 16, 2017
  • Unity crash when saving terrain data with MegaSplat applied
    #169 · opened Nov 23, 2017 by Denis Pahunov   Can't reproduce
    • 13
    updated Feb 08, 2018
  • RTP Snow
    #171 · opened Nov 26, 2017 by Francesco Albamonte   Bug
    • 1
    • 3
    updated Feb 06, 2018
  • Expose Reflection Probes in Terrain Settings
    #181 · opened Dec 16, 2017 by Denis Pahunov   1.8.6   Enhancement
    • 1
    • 1
    updated Mar 19, 2019
  • Problem with Trees and Biomes
    #186 · opened Feb 01, 2018 by Oleg Dammer   Can't reproduce
    • 3
    updated Jun 30, 2018
  • Integrate MapMagic with...
    #190 · opened Feb 06, 2018 by Denis Pahunov   Proposal (under consideration)
    • 9
    updated Aug 22, 2018
  • grass object spawning
    #191 · opened Feb 09, 2018 by Marten Richter
    • 5
    updated Feb 12, 2018
  • Graph not displayed after start/stop playmode
    #193 · opened Feb 12, 2018 by Denis Pahunov   Bug
    • 0
    updated Feb 12, 2018
  • Height Selector Node
    #194 · opened Feb 12, 2018 by Denis Pahunov   Enhancement
    • 0
    updated Feb 12, 2018
  • Group names scale up when we zoom out
    #196 · opened Feb 15, 2018 by Jay   Enhancement Proposal (under consideration)
    • 1
    • 0
    updated Feb 15, 2018
  • Selection Issues in Graph Editor
    #198 · opened Feb 17, 2018 by Marco Cavallaro   Bug (urgent)
    • 6
    updated Apr 29, 2020
  • Is it possible to use the forest generator on a flat terrain not created in map magic?
    #199 · opened Feb 20, 2018 by Cian
    • 2
    updated Mar 04, 2018
  • Move handle for RAW/Texture input
    #200 · opened Feb 21, 2018 by Denis Pahunov   Proposal (under consideration)
    • 0
    updated Feb 21, 2018
  • error CS0103: The name `allObjects' ...
    #201 · opened Feb 22, 2018 by ArtemMelnyk
    • 0
    updated Feb 22, 2018
  • Demo Scene Error
    #202 · opened Feb 22, 2018 by ArtemMelnyk
    • 0
    updated Feb 22, 2018
  • The type or namespace name `Graph' does not exist in the namespace `MapMagic'
    #204 · opened Mar 07, 2018 by Garry Clark
    • 0
    updated Mar 07, 2018
  • Preview on terrain does not work
    #205 · opened Mar 10, 2018 by Clive
    • 1
    updated Mar 25, 2018
  • Vegetation System Problems
    #208 · opened Mar 13, 2018 by Jay   Bug
    • 2
    • 1
    updated Sep 10, 2018
  • Debug Mode (WDEBUG) crashes MapMagic Editor
    #209 · opened Mar 15, 2018 by Clive
    • 0
    updated Mar 15, 2018
  • Blob is often more square than it should be and offset from the actual object centre point
    #210 · opened Mar 15, 2018 by Clive
    • 0
    updated Mar 15, 2018
  • Keyboard Shortcuts for nodes.
    #211 · opened Mar 24, 2018 by nomand
    • 0
    updated Mar 24, 2018
  • Add Bicubic interpolation
    #212 · opened Apr 01, 2018 by cosmos
    • 0
    updated Apr 01, 2018
  • Save Imported RAW takes a long time and uses a lot of system resources.
    #213 · opened Apr 02, 2018 by Ryan
    • 0
    updated Apr 02, 2018
  • The CTS guide is outdated
    #214 · opened Apr 05, 2018 by TheLogan
    • 3
    updated Jun 12, 2018
  • Cannot make a large cross-terrain forest/jungle without seams, even with "Safe Borders: 0"
    #215 · opened Apr 05, 2018 by Clive
    • 0
    updated Apr 05, 2018
  • Blobs are positioned off center from objects
    #216 · opened Apr 06, 2018 by Nikkolai Davenport
    • 2
    updated Apr 07, 2018
  • Issues with trees
    #217 · opened Apr 06, 2018 by Emil Rowe
    • 1
    • 4
    updated Aug 11, 2018
  • Update the Demo
    #218 · opened Apr 07, 2018 by abrad1212
    • 0
    updated Apr 07, 2018
  • Missing VegetationStudioOutput.cs?
    #220 · opened Apr 28, 2018 by Jesse Jarvis
    • 1
    updated Apr 29, 2018
  • Megasplat and Voxeland texture ugliness
    #221 · opened May 02, 2018 by Garry Clark
    • 7
    updated May 10, 2018
  • "Could not load ReliefTerrain" after removing it from project
    #222 · opened May 03, 2018 by Jay
    • 0
    updated May 03, 2018
  • community_generators "Center" demo code not operational
    #223 · opened May 05, 2018 by Chris Haas
    • 0
    updated May 05, 2018
  • GetKeys error - Fresh Project / Install 2018.2.0b2
    #224 · opened May 06, 2018 by Kaimen
    • 2
    updated Jun 14, 2018
  • Voxeland land blocks mixup
    #225 · opened May 07, 2018 by xtreampb
    • 0
    updated May 07, 2018
  • VegetationStudio tree distance
    #226 · opened May 07, 2018 by Denis Pahunov
    • 0
    updated May 07, 2018
  • Constantly generating
    #227 · opened May 20, 2018 by David Watts
    • 5
    updated May 25, 2018
  • MM resets VSO settings after changing vegetation list
    #229 · opened May 26, 2018 by Denis Pahunov
    • 1
    updated May 28, 2018
  • Noise Genarator Offset in different resolutions
    #231 · opened May 28, 2018 by Paul Henry
    • 0
    updated May 29, 2018
  • [bug][solution] float parsing causing MM to be unusable in most locales under linux
    #233 · opened Jun 03, 2018 by Peter Bengtsson
    • 1
    updated Jun 16, 2018
  • CTS integration still not working...
    #234 · opened Jun 13, 2018 by Kieran Owen
    • 2
    • 11
    updated Jul 19, 2018
  • MM 2 Cannot cast from source type to destination type
    #235 · opened Jun 15, 2018 by Zoltan Borbas   2.0
    • 1
    updated Jun 16, 2018
  • Can you help me please?
    #236 · opened Jun 17, 2018 by eduardo
    • 0
    updated Jun 17, 2018
  • Megasplat texture blending - line artifacts
    #238 · opened Jun 27, 2018 by Jay   Bug
    • 1
    updated Jul 12, 2018
  • Megasplat - Preview In Window errors
    #239 · opened Jun 27, 2018 by Jay   Bug
    • 0
    updated Jun 27, 2018
  • Vegetation Studio output node connectors disconnect on settings changes
    #243 · opened Jul 15, 2018 by baroquedub
    • 0
    updated Jul 15, 2018
  • Version 1.9.2 dont appear in game menu > 3d Object > MapMagic in Unity 2018.2
    #244 · opened Jul 18, 2018 by Paul Henry   Bug (urgent) Done (next release)
    • 3
    updated Jul 31, 2018
  • Curves creating stepped output heightfields?
    #245 · opened Jul 25, 2018 by Jay   Bug
    • 2
    updated Jul 30, 2018
  • EasyRoads3D Free v3 compatibility with MapMagic.
    #246 · opened Aug 02, 2018 by ArtemMelnyk
    • 1
    updated Aug 11, 2018
  • Trees disappear after compilation for WebGL or Linux.
    #249 · opened Aug 10, 2018 by ArtemMelnyk
    • 0
    updated Aug 10, 2018
  • Compilation errors in Unity 2018.2.0f2
    #250 · opened Aug 15, 2018 by Aubrey Falconer   Bug
    • 6
    updated Aug 26, 2018
  • Error after import
    #251 · opened Aug 17, 2018 by Alexander Merker
    • 0
    updated Aug 17, 2018
  • [UNSOLVED] Cavity Preview looks like polka dots everywhere.
    #252 · opened Aug 22, 2018 by Justice Cother
    • 0
    updated Aug 22, 2018
  • Beta - New Core/Big Update Errors
    #254 · opened Aug 30, 2018 by Jay   Bug
    • 0
    updated Aug 30, 2018
  • Terrain Preview Heatmaps not showing in large maps using RTP
    #255 · opened Sep 02, 2018 by Jon
    • 0
    updated Sep 02, 2018
  • Add Generator poll
    #256 · opened Sep 04, 2018 by Denis Pahunov
    • 3
    updated Sep 10, 2018
  • Adjust Node Not Working With Voxeland
    #257 · opened Sep 16, 2018 by Colten Tenney
    • 2
    • 1
    updated Mar 01, 2019
  • Node reposition.
    #259 · opened Sep 29, 2018 by Владимир Анисимов
    • 0
    updated Sep 29, 2018
  • V2 blend node doesn't work as expected
    #260 · opened Oct 06, 2018 by Aubrey Falconer
    • 3
    updated Oct 18, 2018
  • Bias is missing from noise
    #261 · opened Oct 11, 2018 by friuns
    • 0
    updated Oct 11, 2018
  • CTS custom shader Dont work
    #263 · opened Oct 15, 2018 by Paul Henry
    • 1
    • 1
    updated Jan 26, 2019
  • sugestion: Height node for especific height slice for a texture
    #264 · opened Oct 17, 2018 by Paul Henry
    • 1
    • 4
    updated Dec 07, 2018
  • Simple Form generator does not allow correct trees population.
    #265 · opened Oct 28, 2018 by ArtemMelnyk
    • 0
    updated Oct 28, 2018
  • Split will only work if the lower height is set to 0, otherwise the objects disappear
    #266 · opened Nov 03, 2018 by Nathan A. Baune
    • 0
    updated Nov 03, 2018
  • OnGenerateCompleted passes old terrain, not the newly generated
    #267 · opened Nov 03, 2018 by Netional
    • 0
    updated Nov 03, 2018
  • Beta - Compilation errors in 2018.3.0b5
    #268 · opened Nov 06, 2018 by dfineberg   2.0   Bug
    • 2
    updated Nov 23, 2018
  • Bumpy Added Layers
    #269 · opened Nov 18, 2018 by Adam Shearing
    • 1
    updated Aug 31, 2020
  • Map Magic 1.9.4 + Unity 2018.3 Beta IndexOutOfRangeException
    #270 · opened Nov 23, 2018 by Xefier Games
    • 2
    • 0
    updated Nov 23, 2018
  • Typo in `TextureInput.Generate()` causes `System.IndexOutOfRangeException` in `textureMatrix.GetInterpolated()` call when `wrapMode` is clamp
    #271 · opened Dec 12, 2018 by Charles Baker
    • 0
    updated Dec 12, 2018
  • "Missing default terrain shader" in 2018.3 build
    #272 · opened Dec 17, 2018 by Jay   Bug
    • 0
    updated Dec 17, 2018
  • Null check against Unity `GameObject` throws `System.InvalidOperationException` with multithreading enabled
    #273 · opened Jan 01, 2019 by Charles Baker
    • 0
    updated Jan 01, 2019
  • Beta Exceptions
    #274 · opened Jan 01, 2019 by Nate
    • 2
    updated Jan 01, 2019
  • 1.9.4: Nodes don't serialize properly in 2018.3.0f2
    #275 · opened Jan 05, 2019 by Tobias Hörl
    • 2
    updated Jan 14, 2019
  • Map Magic Data failing to load
    #277 · opened Jan 25, 2019 by Jay
    • 1
    updated Mar 28, 2019
  • VegetationStudio Editor Problem
    #278 · opened Feb 06, 2019 by Hannes Hildebrand
    • 1
    • 4
    updated Sep 21, 2019
  • idea/help if its already part of the generator
    #279 · opened Feb 09, 2019 by Cameron Posvar
    • 0
    updated Feb 09, 2019
  • NavMeshAgent SOLUTION!
    #280 · opened Feb 10, 2019 by Does Itmatter
    • 1
    updated Feb 10, 2019
  • Bug on Portal Out Mode with empty selection group
    #282 · opened Feb 15, 2019 by 3D Magic VR
    • 0
    updated Feb 15, 2019
  • Tree Forest
    #283 · opened Feb 17, 2019 by Marian Hristov
    • 0
    updated Feb 17, 2019
  • Missing Nodes on Unity 2018.3.6f1
    #285 · opened Feb 22, 2019 by Arturo Salazar R.
    • 0
    updated Feb 22, 2019
  • MM2 - Height Data Not Displaying
    #286 · opened Mar 10, 2019 by Chris Clarke
    • 0
    updated Mar 10, 2019
  • Serialization issue with AnimationCurves (MM 1.9.7, Unity 2018.3)
    #287 · opened Mar 23, 2019 by Manuel Klette   Done (next release)
    • 1
    updated Mar 30, 2019
  • asset pink and photoshop raw issues
    #288 · opened Mar 31, 2019 by felix albert
    • 0
    updated Mar 31, 2019
  • Vegetation Studio Pro and Map Magic 1.10.1 Error
    #289 · opened Apr 10, 2019 by Garry Clark
    • 0
    updated Apr 10, 2019
  • Textures arent as it should be
    #290 · opened Apr 16, 2019 by PixelSized (Jenk.S)
    • 2
    • 5
    updated Jul 23, 2019
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