Objects floating above or sunken into the terrain when trees/objects generator is set to relative height
Steps to reproduce:
Create the following map magic graph:
Expected result: All objects should be placed at max height on terrain.
Actual result: There are some objects that float above the max height of the graph. Some look correct but others are either too high or sunken into the terrain and too low. This is using the latest mapmagic 2 generators (v2.0.5) in unity 2019.3.13f1
Some are just right..
You may say that my height is rather large (1500) but Ive tried also at a smaller height and still see some are sunken into the terrain and where some are not...but isn't as bad. Seems to happen more when there are mountainous regions on the terrain, however prefabs placed on flat areas on these terrains still experience the same behavior.
Ive also tried to use the floor generator instead of relative height but the same thing happens. Sometimes its seems that its the prefab possibly??? I have a coconut tree where it seems to be fine all the time but a catcus from speedtree where it happens a lot...so idk (happens with a decent amount of my prefabs it seems). My guess it is maybe some precision error? I've included the prefab for testing.coral_06_01_LOD.prefab