Node with wrong title - textures
Steps to reproduce: Unity 2018.3.8f1, mapmagic updated yesterday. I'm also using Sirenix's Odin Inspector.
- Used a mapmagic file I created in a previous version of mapmagic and unity. It told me it didn't accept 2d images as textures.
- Finally realized that the texture output node instead of letting you configure your texture, needed to be loaded with other type of files, TerrainLayer objects.
- The splat node instead had the configuration that the texture output node had in the past. And if you click on its help icon, it leads you to the wiki help file of the texture node.
Expected result: Being able to load the texture output node with 2d images as textures. Actual result: My previous mapmagic files that had texture nodes cannot be opened (lots of work in them), and when i create a texture node, i need to load it with TerrainLayer files. Splat nodes look now as the texture node is supposed to look.
Thanks a lot!