1.9.4: Nodes don't serialize properly in 2018.3.0f2
Hello there, I encounter the following issues:
Steps to reproduce:
- import MapMagic in empty 2018.3.0f2 project, add MM from asset store to scene.
- change parameters at noise node to some custom float values.
- save scene, enter and exit play mode.
Expected result: noise node parameter values stay the same
Actual result: they are reset to zero (rounded to int maybe?)
Animation curves and int values serialize just fine. But this also affects random seed on start/infinite terrain. Exporting and importing graph as .nodes file has the same problem, float number detail just gets lost when doing that. I hope you can look into this problem, all that worked just fine in older versions of unity.