Constantly generating
Steps to reproduce: Unity: 2018.0.1f1 and 2018.1.1f1.
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I apply a grass for my terrain. Works perfectly fine. So it complains about me going over the 65k limit (why is this limit even here, now that we have higher index buffers, should really increase it).
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But anyways, so i go to lower the density, it just hangs forever and never stops. And even has eaten 11.5 gigs of ram and crashed my computer once because of it. So I save and quit and come back, it shows the proper number, but it hadn't updated it on the terrain. So this time I adjust the Patch Resolution, same thing happens as above, does nothing. The only way to fix it, is to completely remove the grass node and set it up before ever attaching to the node.
Also, unrelated, but another bug, yesterday, I had to destroy my entire scene because I kept getting errors about Destroying trees after adjusting the tree nodes, it became impossible to use the tree node permanently until starting a new scene or completely removing Map Magic from my scene.
Also, there are a couple warnings in the console, which may or may not be responsible for the above issues.
Expected result: Expected result = should work.
Actual result: Doesn't work, permanent hang.