Voxeland land blocks mixup
Steps to reproduce:
- create new unity project
- import voxeland and map magic
- enable voxeland 5 and map magic compatability
- create voxeland infinite 3D object
- add bright cliff terrain texture to land blocks
- add green grass terrain texture to land blocks
- switch generator type to map magic
- generate data
- open map magic editor
- add new layer to provided voxeland output
- set new layer to green grass land block
- remove curve output from default cliff terrain layer (labeled layer by default)
- connect curve output to new green grass layer
- observe the use of the cliff Diffuse/Height when expecting the green grass
Additional notes:
- doesn't seem to affect additional land blocks or voxeland output layers.
- the correct normal map is being used.
- the first layer (cliff) uses correct diffuse/height and normal map.
Expected result: assigned diffuse used for second voxeland land block when used though map magic voxeland output
Actual result: diffused assigned to first voxeland land block used for the second land block