Feedback: From TEA (As of v0.0.1)
Feedback for existing content, as of (0.0.1):
- I feel like the Level up points should be obtained by reaching the levels 3, 6, 9, etc, as that's what the mod description implies would happen.
- Phase round could give a +100%~ damage boost per level, and not just increase the speed it travels at.
- Glaive's bounces after playing with them could use a nerf, specifically just 1 bounce per level, as it adds up very quickly on how much damage it can dish out.
- Double Tap could use a description.
- Instead of increasing the amount of charges for nano bomb, if possible, you could increase the upper limit on how much you can charge it?
Ideas (I'm not sure how the skills work, so some of these may be impossible):
Commando
- Phase Blast: Increase the amount of pellets that get shot out? Ex: 8 > 9
- Roll: Distance/Cooldown?
- Slide: Distance/Cooldown?
Huntress
- Strafe: Increase Range?
- Flurry: Increase the amount of shots from crits by 1-3?
- Blink: Distance/Cooldown?
- Phase Blink: Charges/Distance?
MUL-T
- Nailgun: Decrease Spread/Increase range
- Rebar Puncher: Damage
- Scrap Launcher: Charges/Cooldown/Damage
- Saw: Damage
- Cluster Nade: Damage/Amount of nades
- Transport Mode: Proc Coefficient? Damage scaling? Retool: Not sure if this should be upgraded or not, but maybe just like, give a small damage buff per level?
Engineer
- Bouncing Grenades: +2 Grenades per barrage?
- Pressure Mines: Blast radius/damage
- Spider Mines: Detection Range/Damage
- Shield: Duration/Size
- Harpoons: Damage
- Both Turrents: +1 Turrent out per 2/3 levels?
Artificer
- Plasma Bolt: Explosion Radius/Charges
- Ice Spear: Charge damage/speed
- Ice Wall: Size/damage/amount of pillars
- Ion Burst: damage/height
Mercenary
- M1: range/damage
- Whirlwind: extra hit
- Uppercut: Damage/Height
- Dash: +1 dash before it goes on CD
- Eviscerate: Range
- Slicing Winds: Damage/Amount of mercs hitting
REX
- Directive Inject: Extra Healing Syringe?
- Seed Barrage: Damage?
- Directive Drill: Radius
- Directive Disperse: Push force
- Bramble Volley: Range
- Tangling Growth: Radius
Loader
- Knuckleboom: Damage?
- Grapple Fist: Range
- Spiked Fist: Damage
- Charged Gauntlet: Charged Damage
- Thunder Gauntlet: Cone range/thunder damage
- M551 Pylon: Damage/range
Acrid
- Vicious Wounds: Damage
- Neurotoxin: Speed/range, +1 stack of blight
- Ravenous Bite: Damage/Low health damage/range, +1 stack of blight
- Caustic Leap: Puddle size/damage, +1 stack of blight
- Frenzied Leap: CDR/Damage
- Epidemic: Range/Amount it can spread, +1 stack of blight
Edited by aaa a