CubeKrowd Bug Tracker issueshttps://gitlab.com/cubekrowd/bugtracker/-/issues2023-01-30T00:52:39Zhttps://gitlab.com/cubekrowd/bugtracker/-/issues/171Ignore Nether players in Skyblock for night skipping2023-01-30T00:52:39ZTraksIgnore Nether players in Skyblock for night skippingA possibility.A possibility.https://gitlab.com/cubekrowd/bugtracker/-/issues/161Make starting MissileWars more obvious2022-07-19T00:26:38ZTraksMake starting MissileWars more obviousRecently 2 new players were unable to figure out how to start a game of MissileWars. Maybe they were just kinda blind. Might help to add particles or something to the join gate(s)?Recently 2 new players were unable to figure out how to start a game of MissileWars. Maybe they were just kinda blind. Might help to add particles or something to the join gate(s)?https://gitlab.com/cubekrowd/bugtracker/-/issues/160Make playable area in MissileWars higher2022-07-19T00:24:33ZTraksMake playable area in MissileWars higher`iRobo` suggested to make the playable area in MissileWars higher to say Y=100, so you can launch yourself multiple times in mw0. Don't really care personally. Doubt people will shield stack up that high.`iRobo` suggested to make the playable area in MissileWars higher to say Y=100, so you can launch yourself multiple times in mw0. Don't really care personally. Doubt people will shield stack up that high.https://gitlab.com/cubekrowd/bugtracker/-/issues/131Add /bundle command for creative2021-01-17T15:10:06ZLekroAdd /bundle command for creativeSuggestion by 4PointDragon for minecraft 1.17.
Add a /bundle command that puts your hotbar into a bundle.
(we could extend this to have an /unbundle command that populates the hotbar with a bundle's contents.)Suggestion by 4PointDragon for minecraft 1.17.
Add a /bundle command that puts your hotbar into a bundle.
(we could extend this to have an /unbundle command that populates the hotbar with a bundle's contents.)https://gitlab.com/cubekrowd/bugtracker/-/issues/110Parkour ghosts2020-09-05T02:03:18ZTraksParkour ghostsWould be incredibly cool if we tracked the actual movement of players in the world as they're doing a parkour. Then we could create a fake player that performs that run, so players can e.g. see how the top score was achieved, or race aga...Would be incredibly cool if we tracked the actual movement of players in the world as they're doing a parkour. Then we could create a fake player that performs that run, so players can e.g. see how the top score was achieved, or race against them. The fake player could have an invisibility effect, be in the same team as the player, and have 'show friendly invisibles' set to true, so the fake runner really looks like a ghost!https://gitlab.com/cubekrowd/bugtracker/-/issues/89Add random teams option to "premium" mw servers2020-07-23T16:31:36ZLekroAdd random teams option to "premium" mw serversSuggestion from `eoneon`:
> What could be added imo: in mw0 it would be nice to have a random teams option like in mw1-9
Currently, mw plugin has no way to join random teams if team selection is enabled. We could add a command like /ra...Suggestion from `eoneon`:
> What could be added imo: in mw0 it would be nice to have a random teams option like in mw1-9
Currently, mw plugin has no way to join random teams if team selection is enabled. We could add a command like /random to allow the player to select a random team.https://gitlab.com/cubekrowd/bugtracker/-/issues/88TNT in SkyBlock2021-01-26T14:04:55ZTraksTNT in SkyBlockIt would be cool if players could use TNT on their SkyBlock islands. Of course there would have to be some sort of protection in place that prevents players from blowing up each other's islands. I believe BSkyBlock currently has a per-is...It would be cool if players could use TNT on their SkyBlock islands. Of course there would have to be some sort of protection in place that prevents players from blowing up each other's islands. I believe BSkyBlock currently has a per-island flag that controls whether TNT does damage, and a per-island flag that makes it possible to prime TNT. These aren't sufficient to implement proper TNT protection.
I'm not sure what all staff think about this, or how it would affect SkyBlock gameplay (perhaps block values need to be modified?). Anyway, I'm just writing this here to keep track of ideas.https://gitlab.com/cubekrowd/bugtracker/-/issues/87VoxelSniper in Creative2020-07-23T16:07:31ZTraksVoxelSniper in CreativeRecently (1 month ago) someone updated VoxelSniper to 1.15.2 in [this](https://github.com/ervinnnc/VoxelSniper) GitHub repo. As of writing this, there has been no activity for about a month, so I'm not entirely sure if the author plans t...Recently (1 month ago) someone updated VoxelSniper to 1.15.2 in [this](https://github.com/ervinnnc/VoxelSniper) GitHub repo. As of writing this, there has been no activity for about a month, so I'm not entirely sure if the author plans to continue working on it. If updates do continue to roll out, and it gets configurable limits and PlotSquared integration, it would be cool to have the plugin on our Creative server. IDK which ranks should have access to it.https://gitlab.com/cubekrowd/bugtracker/-/issues/75Viewing lectern books without taking them2022-06-19T11:34:48ZTraksViewing lectern books without taking themAs suggested by DarkKronicle, it would be useful if there was a PlotSquared flag that allowed players to view books on a lectern without being able to take them out. Currently adding lecterns to the 'use' flag, allows players to view boo...As suggested by DarkKronicle, it would be useful if there was a PlotSquared flag that allowed players to view books on a lectern without being able to take them out. Currently adding lecterns to the 'use' flag, allows players to view books, but also allows players to steal them from lecterns. It seems this might get added in the future; see https://github.com/IntellectualSites/PlotSquaredSuggestions/issues/79.https://gitlab.com/cubekrowd/bugtracker/-/issues/51Suggestion: stack of /tpa requests2020-07-23T15:57:12ZLekroSuggestion: stack of /tpa requestsProbably, this request should go directly to Essentials.
Suggestion by both me and `Nyxify`.
Currently, a player can only have one incoming and one outgoing pending request for teleport. We can instead expand this to a queue of request...Probably, this request should go directly to Essentials.
Suggestion by both me and `Nyxify`.
Currently, a player can only have one incoming and one outgoing pending request for teleport. We can instead expand this to a queue of requests:
- a player can have only one outstanding request for another player
- a player can accept/deny requests in FIFO order
- a player can also peek at the front of the queue with some new command
TBH I don't see too many use cases for this, unless a player is particularly in demand and is constantly receiving TP requests.https://gitlab.com/cubekrowd/bugtracker/-/issues/49Suggestion: Server-side comment to orient yourself exactly2019-12-20T04:53:27ZLekroSuggestion: Server-side comment to orient yourself exactly`/orient <pitch> <yaw>`
Make the user face *exactly* at the pitch and yaw numbers given.
This is useful for things like running down 1 block wide tunnels and farming.
This is my suggestion, after I think `zorua162` suggested using a cl...`/orient <pitch> <yaw>`
Make the user face *exactly* at the pitch and yaw numbers given.
This is useful for things like running down 1 block wide tunnels and farming.
This is my suggestion, after I think `zorua162` suggested using a client mod for the same purpose.https://gitlab.com/cubekrowd/bugtracker/-/issues/47Feature request: Make levers load chunks temporarily2020-02-09T20:13:01ZLekroFeature request: Make levers load chunks temporarilySuggestion from `Alugia7`. Need to make sure this won't cause any extra problems (e.g. abuse). It might be possible
to limit this by a permission?
```
[20:34:37] [main/INFO]: [CHAT] [G] Alugia7 lets say you ahve a 10x10
[20:34:47] [main...Suggestion from `Alugia7`. Need to make sure this won't cause any extra problems (e.g. abuse). It might be possible
to limit this by a permission?
```
[20:34:37] [main/INFO]: [CHAT] [G] Alugia7 lets say you ahve a 10x10
[20:34:47] [main/INFO]: [CHAT] [G] Alugia7 somebody flips the lever, but leaves halfway thorugh
[20:34:56] [main/INFO]: [CHAT] [G] Alugia7 the 10x10 will be broken
[20:35:05] [main/INFO]: [CHAT] [M] Mr_Awesome773 i have using levers disabled on my plot because i learned my lesson
[20:35:09] [main/INFO]: [CHAT] [G] Alugia7 because unloading chunks deletes the associated block events
```https://gitlab.com/cubekrowd/bugtracker/-/issues/42Suggestion: Make nether blocks count toward island level in skyblock2020-01-29T05:52:57ZLekroSuggestion: Make nether blocks count toward island level in skyblockSuggested by `Drakan1`. Would want to consult with admins/mods first to make sure that this would not break gameplay.Suggested by `Drakan1`. Would want to consult with admins/mods first to make sure that this would not break gameplay.