[Feature idea] Items protecting against instant death and eradication
I think reason is obvious - only one class (in Merge two, but that's still not enough IMO) can fully protect against them. It would enable solo runs (main killer here is MM7 Tolberti/Robert the Wise) with all classes without resorting to glitches/cheesing, especially on nonmagic chars. Also some monsters would be made much less frustrating. Of course enchantments should be of D class (maybe C if you really hate instant death/errad) and around 3000-4000 price add.