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![home-jag](uploads/1e34d3635855cffb5dfe0ea58d4011b6/home-jag.jpg)
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![home-jag](uploads/a783b14a9a6863dd6b598e31460d2182/home-jag.jpg)
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> **Many thanks to XlabSoft & Industrial Infosystems, the originals authors of JAG. Official developers site was deactivated at the end of 2016.**
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... | ... | @@ -15,7 +15,7 @@ Move game pieces using mouse into matches of 3 or more in a straight line horizo |
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The aim of JAG is to break all of the target pieces on each level, and to do this before the time runs out. Keep doing this until you have beaten the last level and won the game.
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> *Different items:*
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> ![item1](https://gitlab.com/coringao/jag/uploads/6fd2f83a8e15fe296e69f9b6f0a50ad6/item1.png) ![item2](https://gitlab.com/coringao/jag/uploads/595753d13e358d19ef7d364a27ca3e39/item2.png) ![item3](https://gitlab.com/coringao/jag/uploads/e0e723f27ce22d570305c21cf4dbc0b6/item3.png) ![item4](https://gitlab.com/coringao/jag/uploads/12fc527bd7be12261f93d8416aa8d9cf/item4.png) ![item5](https://gitlab.com/coringao/jag/uploads/35b4617d87a802c211a9dd04a2a353ea/item5.png) ![item6](https://gitlab.com/coringao/jag/uploads/aaf7c864157f28d25dc43cc6a1f45ad3/item6.png)
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> ![item1](uploads/89d766172e44b8435a383295586a0b31/item1.png) ![item2](uploads/a732fe1345665c878cf7c87363a01f5a/item2.png) ![item3](uploads/cd3b3dafeb51b911e33c2ff982d9b161/item3.png) ![item4](uploads/cbf0be90c8c328c9fa691ac214707e99/item4.png) ![item5](uploads/b615169ae1fe7c6fa3c2e94bbc7ff953/item5.png) ![item6](uploads/38e0e42ec8c593d46f9dc3fab60a91a5/item6.png)
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Move game pieces using mouse into matches of 3 or more in a straight line horizontally or vertically.
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... | ... | @@ -24,18 +24,18 @@ Doing this on top of the target cells will break them. |
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The faster targets are removed, the bigger is score.
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> *Single target:*
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> ![target1](https://gitlab.com/coringao/jag/uploads/d155e8bf88c661ccc431d6322791fcb7/target1.png)
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> ![target1](uploads/cd382c2e3744dc63eb4f41397ac348c2/target1.png)
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> *Double target:*
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> ![target2](https://gitlab.com/coringao/jag/uploads/b9934a5829b327fb9608491b384140f8/target2.png)
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> ![target2](uploads/ae6c105237676c5c3051c6d7baa5689c/target2.png)
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There are single and double targets.
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Unlike the single ones, double targets are removed in two turns.
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> *Single block:*
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> ![block1](https://gitlab.com/coringao/jag/uploads/a14837760cab3f384ddfe18f20b1975d/block1.png)
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> ![block1](uploads/8f37f1fe147b8b61039b4e39bfc8b36e/block1.png)
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> *Double block:*
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> ![block2](https://gitlab.com/coringao/jag/uploads/c3e50b69c7c22a8d3e5aafa7de25e0e5/block2.png)
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> ![block2](uploads/58968b37fc8524de0ea1cee95902a992/block2.png)
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Some pieces are blocked. Before removing such ones, blocks should be destroyed.
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... | ... | @@ -68,23 +68,23 @@ In arcade mode there is a reward, which is given for 500 or more pieces of colle |
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Tools are the special rewards that you take for scoring and collecting game items. There are 10 tools available in the game (2 in the puzzle mode):
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> ![hammer](https://gitlab.com/coringao/jag/uploads/2b1c6b917448389128a918a02990066f/hammer.png) **Hammer** - destroys an item in the game field
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> ![hammer](uploads/d90798d119d9ea289f2598bc628611ac/hammer.png) **Hammer** - destroys an item in the game field
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> ![clock](https://gitlab.com/coringao/jag/uploads/aa6ffdab2dd55a678582fed30849909a/clock.png) **Clock** - adds +60 seconds to the level timer
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> ![clock](uploads/133f31bd28ce337da9fe21016d0a1b16/clock.png) **Clock** - adds +60 seconds to the level timer
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> ![unblock](https://gitlab.com/coringao/jag/uploads/8b095558e885a61498fbdda2ec4b9bce/unblock.png) **Nippers** - removes a single block
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> ![unblock](uploads/d396fba81a2743d1319fda05513e6fe7/unblock.png) **Nippers** - removes a single block
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> ![star](https://gitlab.com/coringao/jag/uploads/7b6071f42d7f61da65b00eb2fa0d12f3/star.png) **Star** - removes item, one block and one target
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> ![star](uploads/18de14912eff0520cb70678132659d31/star.png) **Star** - removes item, one block and one target
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> ![big_star](https://gitlab.com/coringao/jag/uploads/20d0ae7e16eaecaadcaff7f78534e4ec/big_star.png) **Super Star** - star with doubled power
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> ![big_star](uploads/802841003a184a96f19f5e55adc5ef26/big_star.png) **Super Star** - star with doubled power
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> ![bomb](https://gitlab.com/coringao/jag/uploads/edf547b10ca038f6ee82ffad77eaf47f/bomb.png) **Bomb** - explodes a region of 9 cells
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> ![bomb](uploads/b6e7d86a56ea086b746d3073c00d47a0/bomb.png) **Bomb** - explodes a region of 9 cells
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> ![mixer](https://gitlab.com/coringao/jag/uploads/2502a231c2adb36fd78db5d5b46d24f4/mixer.png) **Mixer** - randomly mixes items in the field
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> ![mixer](uploads/37682d9f0a6db9952976559f93d2fe36/mixer.png) **Mixer** - randomly mixes items in the field
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> ![rows](https://gitlab.com/coringao/jag/uploads/a9b3505eda8dfa46dac9417662496fba/rows.png) **Row Blaster** - removes items, blocks and targets in a row
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> ![rows](uploads/b2c70d8cb51fdef5c7991994ee3c1203/rows.png) **Row Blaster** - removes items, blocks and targets in a row
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> ![twins](https://gitlab.com/coringao/jag/uploads/278a08a82c1aea5d04db8edc300948a5/twins.png) **Twin Blaster** - removes all items of the selected type
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> ![twins](uploads/28945f6b66bb6adcb6715d927945d16a/twins.png) **Twin Blaster** - removes all items of the selected type
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**Permanent Bonus**
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-------------------
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... | ... | @@ -93,13 +93,13 @@ Unlike tools, permanent bonus, once received, is active for all the further leve |
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Getting permanent bonus of the same type several times increases its power.
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> ![timer](https://gitlab.com/coringao/jag/uploads/994d07d0fa6386c866f896faed088d00/timer.png) **Score-Time Bonus** - permanent extra +1 second to bonus timer
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> ![timer](uploads/b08c8dbe008814f6d68a1d29d5b5e6d1/timer.png) **Score-Time Bonus** - permanent extra +1 second to bonus timer
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> ![x](https://gitlab.com/coringao/jag/uploads/1df0657a951ba88b53dd049ba32ddddb/x.png) **Score-Magnification Bonus** - permanent +1 to multiplier value
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> ![x](uploads/a0850c27e3ee6ea1234a1a11e66e86d7/x.png) **Score-Magnification Bonus** - permanent +1 to multiplier value
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> ![score](https://gitlab.com/coringao/jag/uploads/7d8412c48b231e091da388feeecab679/score.png) **Score bonus** - permanent extra 1 point for the target cell
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> ![score](uploads/4adf11aec2a25846d756a0fc43b8aedb/score.png) **Score bonus** - permanent extra 1 point for the target cell
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> ![time](https://gitlab.com/coringao/jag/uploads/f51f3017dedae5e2d99bdd746897c352/time.png) **Clock Bonus** - permanent extra 30 seconds to level timer
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> ![time](uploads/a4adcbe46fa0eae115fc864de003ae5a/time.png) **Clock Bonus** - permanent extra 30 seconds to level timer
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**Arcade vs Puzzle**
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--------------------
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... | ... | @@ -111,6 +111,5 @@ The difference is - in arcade mode you can get new bonuses for collected items a |
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Also in the puzzle mode level doesn't fail when the time is over, you may continue, but you won't get any bonus points if the time is zero.
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---
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Copyleft (ɔ) 2009-2012 Developed by **XlabSoft & Industrial Infosystems**
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Copyright (c) 2017-2018 Work continued by *Carlos Donizete Froes [a.k.a coringao]* |
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\ No newline at end of file |
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- Copyleft (ɔ) 2009-2012 Developed by **XlabSoft & Industrial Infosystems**
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- Copyright (c) 2017-2018 Work continued by **Carlos Donizete Froes [a.k.a coringao]** |
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\ No newline at end of file |