Implement `cross()`
Since cross()
only takes 3 element vectors, I suspect this will not give much GPU speedup. But, I still implemented it anyway because I put it on the first release checklist and it was easy (only took an hour).
Since cross()
only takes 3 element vectors, I suspect this will not give much GPU speedup. But, I still implemented it anyway because I put it on the first release checklist and it was easy (only took an hour).