Commit 188644a2 authored by colmoneill's avatar colmoneill

editing changes for full draft 2

parent 129199ca
Title: Dissertation conclusions
Date: 2017/01/05
Status: draft
# Conclusions
> Sennett further notes the inadequacies of written language to “depict physical action” (179). Laboratories and workshops become the exemplar, places where “the spoken word seems more effective than written instructions” (179). Sennett also illustrates this point by examining the how-to instructions of various chefs. Ultimately, the instructions that show, rather than tell, provide the best experience and results for the novice cooks. In these cases, however, showing was not done by physical presence per se, but through narratives and metaphors which “give each physical action [of the recipe] heavy symbolic weight” (193).
With this dissertation I attempt to understand the factors made and that make software plainly utilitarian. The economic dimensions always seem omnipresent as an uphill battle, but I'm too exited about the potentials of computers and software to give up on the fight for “cultural software” (Lev Manovich, 2011). Moreover I'm motivated by movements that question the political and social elements that are translated into the technical domain. "The computer world deals with imaginary, arbitrary made up stuff that was all made up by somebody. Everything you see was designed and put there by someone. [...] There are so many ideas to care about, and with ideas comes the politics of ideas." (Nelson, 2012)
> Ultimately, I find The Craftsman to be a compelling argument for the dynamic matrix-like development of knowledge, character, and community. All three of these, Sennett argues and I agree, are severely damaged when work is not understood as craft.
I hope to have addressed indirectly the situation of computer illiteracy and made a stance for what we users should be demanding. I am simply weary of interface constructs that seem to make the learning of the behind the scenes elements harder because they have no reason, and therefor make me think that there may be a hidden agenda in these practices. This suspicion is probably more often false than true, but is a growing concern stemming from “the Agile Turn”(Gürses and van Hoboken, 2016). Confirming this statement is not an area I want to research, for fear of what I might find, but the example of ways in which lack of functional computer knowledge is leveraged for a solutionist financial gain occur very often online and across digital services. They offer something for free, but get a lot more out of the data that is harvested from their user base. These are reasons why I advocate for wider spread knowledge of the functioning of information systems. Meanwhile, in and for all of this the *learning* aspects are key, and it is with the ideas of learning and spreading knowledge that I stay motivated.
To state this opinion clearly: I am not holding the position that every human must learn computer architectures and programming languages. What I am calling for are interfacing methods that do not aim for seamlessness, that reveal their parts, toggling between heterogeneous and homogeneous displays, and that trust their users as equally smart as the software builders. I do not believe that everybody must be on similar technical levels of understanding computer technologies either, but I do think that a broader and better understanding of all of the types and all of the layers of abstractions that are needed for computers and networks to function is, in my opinion, a valiant way forwards.
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# Table of contents:
## [Abstract](/dissertation-introduction.html)
## [Introduction](/dissertation-introduction.html)
## [Chapter 1 : defining ‘craft’](/chapter-1-defining-craft.html)
## [Chapter 2 : efficacy or efficiency](/chapter-2-efficacy-or-efficiency.html)
## [Chapter 3 : the user, the learning curve](/chapter-3-the-user-the-learning-curve.html)
## [Conclusions](/dissertation-conclusions.html)
---
Title: Thesis references
Date: 2017/01/06
# References:
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EXAMPLE BOOK
Author, Initials., Year. Title of book. Edition. (only include this if not the first edition) Place of publication (this must be a town or city, not a country): Publisher.
EXAMPLE WEB
NHS Evidence, 2003. National Library of Guidelines. [online] Available at: <http://www.library.nhs.uk/guidelinesFinder> [Accessed 10 October 2009].
EXAMPLE JOURNAL OR MAGAZINE
Authors, Initials., Year. Title of article. Full Title of Journal or Magazine, [online] Available at: web address (quote the exact URL for the article) [Accessed date].
Kipper, D., 2008. Japan's new dawn. Popular Science and Technology, [online] Available at: <http://www.popsci.com/popsci37b144110vgn/html> [Accessed 22 June 2009].
EXAMPLE VIDEO
Mrgeorged, 2009. Top Gear The Stig revealed Full. [video online] Available at: <http://www.youtube.com/watch#!v=eTapK5dRaw4> [Accessed 23 June 2009].
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* Sweeden Josh, 2009. Craftsman, by Richard Sennett | Center for Practical Theology [online] Available at: <http://www.bu.edu/cpt/resources/book-reviews/craftsman-by-richard-sennett/> [Accessed November 2016]
* Stiegler Bernard, 2012. ITW Geek Politics Bernard Stiegler. [video online] Available at: <https://vimeo.com/32540487> [Accessed September 2014]
* Broeckmann Andreas, 2001. Review: Abstracting Craft: The Practiced Digital Hand by Malcolm McCullough, Leonardo, [online] Available at: <http://www.jstor.org/stable/1576995> [Accessed November 2016]
* McCullough Malcolm, 1996. Abstracting Craft: The Practiced Digital Hand. Cambridge, MA: MIT Press.
* Sennett Richard, 2008. The Craftsman. New Haven, CT: Yale University Press.
Fuller, Matthew, It looks like you're writing a letter: Microsoft Word, 5 Sept 2000 http://www.nettime.org/Lists-Archives/nettime-l-0009/msg00040.html
Lialina, Olia, Rich User Experience, UX and Desktopization of War, 7 November 2014 http://contemporary-home-computing.org/RUE/
Dobbins, Michael, Urban Design and People, 1st ed. “for the answer before the questions have been fully asked” (New York: Wiley, 2009), 182.
http://www.trademarkia.com/theres-an-app-for-that-77980556.html
Seda Gürses and Joris van Hoboken, 'Privacy After the Agile Turn, in: Selinger et al (eds.), The
Cambridge Handbook of Consumer Privacy, Forthcoming 2017. Available at https://osf.io/ufdvb/.
Fuller, Matthew, It looks like you're writing a letter: Microsoft Word, 5 Sept 2000 http://www.nettime.org/Lists-Archives/nettime-l-0009/msg00040.html
https://developer.apple.com/library/content/documentation/UserExperience/Conceptual/OSXHIGuidelines/DesignPrinciples.html#//apple_ref/doc/uid/20000957-CH18-SW1, accessed February 2017
Briz, Nick, Video essay, The Browser: how it became the artist's modern canvas, accessed March 2017, available at https://www.youtube.com/watch?v=bRCgREBrcTo
Goldberg, Adele and Kay, Alan, Personal Dynamic Media, original publication: *Computer* 10(3):31-41. March 1997. Available in The New Media Reader, 393-404, http://www.newmediareader.com/book_samples/nmr-26-kay.pdf
Goldberg, Adele, Smalltalk-80 in interview, available at https://www.youtube.com/watch?v=AuXCc7WSczM, accessed March 2017.
Manovich, Lev, 2011, Cultural software,
- Ted Nelson, The Myth of Technology/Computers for Cynics(2012)
https://www.youtube.com/watch?v=KdnGPQaICjk
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