Draft: Static tcomms return
Changelog
rscadd: re-added mapside static telecomms towers, with spawn landmarks for them - thanks to Geeves
rscdel: removed portable tcomms parts from the Almayer, made the spare tcomms parts crate unobtainable
maptweak: Static comms added to Science Annex at Engineering Ring.
maptweak: Static comms added to Kutjevo at North Dam.
maptweak: Static comms readded to Prison V2, replacing Parole room. (moved from South LZ1)
maptweak: Static comms readded to Trijent, moved to south LZ1.
maptweak: Static comms readded to Ice V2, old location.
maptweak: Static comms added to Shiva's Snowball at Fort Biceps.
maptweak: Static comms added to LV-624 at Engineering Dome West.
maptweak: Static comms readded to Big Red (Solaris Ridge). Replaces emergency storage, moved from LZ1 south.
rscadd: Renamed areas on Sorokyne Strata and Big Red to not confuse new t-comms areas.
maptweak: Disabled vault NMC insert on Big Red.
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Details
TO-DO
-
Actually remove static tcomms stuff from the Almayer (rough, more remapping may be needed.) -
Get sprites put in the branch (triiodine) -
Test THOUROUGHLY for bugs in the code -
Pick locations for static comms spots, place on maps (triiodine, mainly) (will need to do this for legacy maps too, *pain) -
Properly fill out changelog -
put random spawn landmarks on maps (triio, bobby can help if needed) -
make comms tower locations show up on the tac-map they show up on the tacmap like this