PAYOFF: (participants can't get no) satisfaction
Workshop:
Teaching Open Source collaboration to designers (without digital tools!)
Event:
Open Source Design Summit 2017
The workshop just kind of... ended, when we ran out of time. We had built up a nice little commons and the 'conversation' was starting to get interesting. However, 90% of the content was not visible to an individual participant, and we didn't have nice finished product to show for it. Participants indicated that they would have liked to have had more of a feeling of accomplishment by the end.
Potential solutions:
- don't run workshops shorter than 1.5 hours (see #7 (closed) )
- near the 2/3 mark of any workshop, move from divergence to convergence - maybe have a round of presentation & discussion, before encouraging participants to start collating and curating their own collection of material from the pool of commons, and start building the final expressions of the ideas (i.e. zines).
Edited by Sam Muirhead