Daniel Ivanescu (910d842b) at 01 Jan 19:37
Now win condition is also met when every safe tile is uncovered.
Daniel Ivanescu (4c59d075) at 01 Jan 19:27
Uncover around a number when left clicked too.
Daniel Ivanescu (27e6ee68) at 16 Jun 21:55
Make text more readable. Start new game when 'You win' dialogue is ...
Daniel Ivanescu (5b136b09) at 15 Jun 16:45
Further alignment.
Daniel Ivanescu (d147fb5e) at 15 Jun 16:28
Alignment changes.
Daniel Ivanescu (090fe20a) at 15 Jun 16:19
Properly resize window when starting game with different difficulty.
Daniel Ivanescu (34302af8) at 15 Jun 15:44
Don't try to uncover surrounding tiles on middle click if the click...
Daniel Ivanescu (2465ae86) at 13 Jun 18:57
Added difficulty selectors.
Daniel Ivanescu (6c82ffd7) at 12 Jun 19:51
IDEs that default tabs to spaces are dreadful.
Daniel Ivanescu (e32638e0) at 12 Jun 19:48
Uncover all tiles when game ends.
Daniel Ivanescu (98da5d02) at 09 Jun 09:00
Removed unused variable.
Daniel Ivanescu (7500475e) at 09 Jun 08:57
Added comments.
Daniel Ivanescu (846060cf) at 09 Jun 08:51
Uploaded code
Daniel Ivanescu (8d736875) at 26 Oct 17:56
Update notifications.cfg file
There we go. That should take care of it.
Daniel Ivanescu (1ba039c6) at 26 Oct 17:08
Show nade throw message when it explodes while holding it in hand.
Actually, as I was running a test with bots, I was thinking of exactly this issue :) I'll look into it and see what can be done.
Removed secondary damage centerprint. Moved nade throw message to show up only when suiciding with it.
Daniel Ivanescu (0629d4e3) at 26 Oct 15:10
Removed secondary damage centerprint. Moved nade throw message to s...