EventTriggers, EventConditions, and EventActions comprise a system for setting up a flow of cause-and-effect within the Unity Inspector. This system was designed to be modular so that it can be used for just about anything interactive in a game. This includes tutorials, narrative, and even menu functionality.
EventTriggers, EventConditions, and EventActions comprise a system for setting up a flow of cause-and-effect within the Unity Inspector. This system was designed to be modular so that it can be used for just about anything interactive in a game. This includes tutorials, narrative, and even menu functionality.