Added mirrored Vector2.
At the moment if a hard coded Vector2 is used, a player will alway in the same direction.
I would suggest adding a method to the Brain class to generate the mirrored and normal version depending on the side it is on
At the moment if a hard coded Vector2 is used, a player will alway in the same direction.
I would suggest adding a method to the Brain class to generate the mirrored and normal version depending on the side it is on