Commit 4b2cc96a authored by bocianu's avatar bocianu

tebe changes

parent 2fd43e9c
//const dl_null : array [0..3] of byte = (0,0,0,0);
const DL_game: array [0..23] of byte =
(
......@@ -21,6 +22,22 @@ const DL_game: array [0..23] of byte =
DL_JVB, Lo(word(@DL_game)), Hi(word(@DL_game)) // jump to start
);
const DL_LEVEL: array [0..31] of byte =
(
DL_BLANK8, // 8 blank lines
DL_BLANK8, // 8 blank lines
DL_BLANK8, // 8 blank lines
DL_LMS + DL_MODE_40x24G4, Lo(TXT_RAM), Hi(TXT_RAM),
DL_MODE_40x24G4, DL_MODE_40x24G4, DL_MODE_40x24G4,
DL_MODE_40x24G4, DL_MODE_40x24G4, DL_MODE_40x24G4, DL_MODE_40x24G4,
DL_MODE_40x24G4, DL_MODE_40x24G4, DL_MODE_40x24G4, DL_MODE_40x24G4,
DL_MODE_40x24G4, DL_MODE_40x24G4, DL_MODE_40x24G4, DL_MODE_40x24G4,
DL_MODE_40x24G4, DL_MODE_40x24G4, DL_MODE_40x24G4, DL_MODE_40x24G4,
DL_MODE_40x24G4, DL_MODE_40x24G4, DL_MODE_40x24G4, DL_MODE_40x24G4,
DL_JVB, Lo(word(@DL_LEVEL)), Hi(word(@DL_LEVEL)) // jump to start
);
const DL_TITLE: array [0..57] of byte =
(
DL_BLANK8, // 8 blank lines
......@@ -37,17 +54,3 @@ const DL_TITLE: array [0..57] of byte =
DL_JVB, Lo(word(@DL_TITLE)), Hi(word(@DL_TITLE)) // jump to start
);
const DL_LEVEL: array [0..31] of byte =
(
DL_BLANK8, // 8 blank lines
DL_BLANK8, // 8 blank lines
DL_BLANK8, // 8 blank lines
DL_LMS + DL_MODE_40x24G4, Lo(TXT_RAM), Hi(TXT_RAM),
DL_MODE_40x24G4, DL_MODE_40x24G4, DL_MODE_40x24G4,
DL_MODE_40x24G4, DL_MODE_40x24G4, DL_MODE_40x24G4, DL_MODE_40x24G4,
DL_MODE_40x24G4, DL_MODE_40x24G4, DL_MODE_40x24G4, DL_MODE_40x24G4,
DL_MODE_40x24G4, DL_MODE_40x24G4, DL_MODE_40x24G4, DL_MODE_40x24G4,
DL_MODE_40x24G4, DL_MODE_40x24G4, DL_MODE_40x24G4, DL_MODE_40x24G4,
DL_MODE_40x24G4, DL_MODE_40x24G4, DL_MODE_40x24G4, DL_MODE_40x24G4,
DL_JVB, Lo(word(@DL_LEVEL)), Hi(word(@DL_LEVEL)) // jump to start
);
......@@ -103,6 +103,7 @@ asm
mva >CHARSET_TITLE_ADDRESS _ATARI._CHBASE
mwa #nmi _ATARI._NMIVEC
mwa vblVector vblvec
mva #scr40 _atari._sdmctl_
mva #$c0 _ATARI._NMIEN
bne stop
nmi
......
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