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Gabriel Bjørnager Jensen

@bjoernager
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Welcome

... to somewhere?

Philosphy

I code because that is my purpose. My code is for the cause.

My repositories are hosted on the Mandelbrot Set and (in some cases) on Codeberg and GitLab as well.

I do not take pull requests but I do take suggestions.

Programming languages

My main programming language is Rust (btw.) For embedded programming, I use C and assembly. For legacy programming, I use whatever was prominent at that time (e.g. Turbo C++ for MS-DOS.)

Platforms

I love embedded programming (hence the “freestanding developer.”) I want to make my own embedded platforms.

Music

I like music. I don't like bragging about specific music. Enjoy whatever.

When you have the time, but only once...

Main projects

  • AgbHdr – a CLI tool for handling GBA image header
  • BackSpace – a retro game engine inspired by Counter-Strike 1.6
  • Benoit – a multithreaded Mandelbrot Set renderer
  • eAS – a Rust-written assembler for embedded systems
  • GoldForge – a reimplementation of the GoldSrc (etc.) codecs
  • Luma – an emulator for the GBA line of systems
  • Oct – a Rust library for octonary transmutation
  • PolyLane – a Rust library for portable and versatile SIMD
  • u8c – a C library for Unicode-related facilities

Achernar

My commercial endeavours are done through Achernar. See https://achernar.io/ for more information.

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About

Pronounced as: /ɡeɪ:bɔːl/

Freestanding and hosted developer.

Info

Director at Achernar
Denmark
7:15 AM
Member since July 06, 2023

Contact

mandelbrot.dk/
gabriel@achernar.io
did:plc:xydtwhbbmsvfz3qobhn53pwo
bjoernager