Improve Godot load times
try using thread_process_array to speed up the load times. there are some things that are single threaded that slow the load time right down. especially noticable on australia. see when only 1 thread is running full tilt and break in c++.
there are at least 2 places: one of these is in my code, and one is in godot code. can i also use this thread_process_array method to replace my thread system?
also look at my background resource loader code, I might be able to remove this and replace it with: https://github.com/godotengine/godot/pull/36640
ALSO: https://godotengine.org/article/core-refactoring-progress-report-1 lists some gdscript changes we might need to make next update