[Suggestion] Some suggestions for new enchantments.
BAD
- [Chestplate] Discomfort - reduces the amount of air that can fit in the lungs.
- [Leggings] Impediment - slows user in water.
- [Pickaxe] [Axe] Fumbling/Inefficiency - causes the tool to mine blocks slower.
- [Bow] Clumsy/Slippery Fingers - increases the bow charge time.
- [Weapon] Curse of Dullness / Dullness - lowers the damage.
- [Any] Curse of Fragility - causes the durability of the item to deplete faster, by making it lose one more level of durability every third/fifth use.
- [Any] Curse of Obedience / Binding - binds itself to the first user that holds it. Prevents everyone else from using it.
- [Helmet] Curse of Echos - causes the wearer to hallucinate the sounds of random hostile mobs.
- [Helmet] Curse of Blindness - lowers the vision of the user.
- [Any] Curse of Ruin - prevents items from being repaired in an anvil.
- [Weapon] Curse of Clearing - a small chance to vanish other enchantment when the tool is used.
- [Pickaxe] Curse of Distraction - a chance to cancel the block mining process.
- [Weapon] Curse of Duality / Daintiness - damages alive mobs/players like normal but heals undead.
- [Armor] Curse of Illness - disables natural health regeneration when equipped.
GOOD
- [Weapon] Disarm - a chance that a mob/player struck with it will drop their weapon.
- [Axe] Combo - increases damage with each successful strike, resets if it hits air or blocks.
- [Sword] Paralysis - mob/player struck with it will be unable to move, jump or attack for 1 second.
- [Sword] Lightning Strike - a small chance to summon lightning.
- [Bow] True Shot - arrows will not be affected by gravity.
- [Bow] Quick Draw - decreases the bow charge time.
- [Bow] Homing/Magnetism - arrows will bend the trajectory towards the mob/player pointed by the cursor when firing.
- [Bow] Exploding - arrows create a small explosion on contact with a mob/player/block, too weak to destroy blocks.
- [Armor] Deflect - a chance to deflect arrows.
- [Helmet] Skylight/Emmissive - wearer glows (low level of light)
- [Fishing rod] Snatching/Hitch - a chance to pull off a piece of the armor of whatever mob/player it hit.
- [Shears] Precision - unbreaking for shears (needs to be checked if you can enchant shears with unbreaking first coz idk)
Also, I can provide translations to PL and RU for these names.
Edited by biom4st3r