conclude pureblood thread

Background

The bogwitch once took care of a goblin and fed him well until she no longer could satisfy his hunger. Eventually, he grew into an ogre and took residence in Witchbroch from where he hunts prey and prepares excellent meals, just as he has learned from the bogwitch.

I passed by, with a freshly killed raknid, and said 'good day' at the tower. Then a man shot an arrow at me! So I said 'Oi, if you want a fight, I challenge you, the raknid for the broch!'. And he shot me again, so they all accepted the duel. And they lost. Fair 'n' square.

The broch was part of the old land, referenced with tales of pure blooded nobles, and was once something else when the Temple of Law stood.

Staying with the witch enlightened him, so he wants to acquire knowledge of some sort which totally contradicts with his nature being an ogre.

The ogre is trying to keep his hunger at bay in order to slow down his growth. He is highly intelligent (for an ogre) and learned some spells from the witch to restrain becoming an abomination.

The rooms / caverns below the broch have some hidden knowledge buried within (maybe related to the dragon or the artefact in the temple?). In his desparation casts 'Atrophy' upon himself to shrink himself down in order to fit through the small entrance to the lower levels.

The ogre gave a just challenge to Consanguine, and 'won'. That's plenty more for complications.

Approaching Witchbroch

In the distance the troupe spots a structre looking like a finger pointing in the air. Smoke rises up from an opening at the tip of the finger.

image

If the troupe approaches the stone tower. they notice an entrance carved into the stone. The edges of the opening at the top of the tower indicate a shape of a platform.

Getting closer the PCs may notice an inviting smell of rosemary and thyme.

Listening closely on the wooden door you hear rhythmic munching sounds of chopping metal hitting a wooden surface.

Entering the broch

If the PCs enter without making much noise, they spot a large but boney ogre preparing vegetables. Besides him a sack dangles from a hook. Something squirms inside it and resonates muffled sounds.

If the PCs get into a discussion with the ogre, the muffling becomes a little clearer 'My blood is very pure! Dot not place common weeds into the pot!'.

If the PCs threaten the ogre, he says 'are you challenging me?', and then immediately suggest a cerebral game, like a general knowledge game, or checkers.

Edited by Anth0rx