populating rooms in the temple of law
Adventurers are always fighting 'chaos beasts' and 'chaos knights'. Where's the balance? Who fights the law?
Module Summary
- Farmers find a warden's child, wandering the woods.
- The family died days ago, but
- the child explains they stayed the night in a castle with 'the quiet men', who provided a bed.
- The 'quiet men' have golden statue and silver cutlery everywhere. Everything is light, but there are no candles.
- Bandits and hopeful farmers form bands to look for the 'castle of quiet men'.
...and at some point, presumably, the PCs investigate, and find the 'castle' - in fact a single portal, in the side of a hill.
- The bushes in the surrounding area are all neatly pruned, and the grass cut short.
- Outside, a row of people sit prostrate, looking towards the stone door, as if worshipping.
- These are the people who went to raid the 'castle' treasures.
- These 'people' are corpses, propped up in death.
- Around the door, ancient writing proclaims that this is a temple to a god of Law (now forgotten).
The Temple of Law
The entire temple is staffed with monks, sworn to protect the temple and uphold the law, even past death. They are undead, and covered in robes. Each one will attempt to grab the PCs if they violate any of the rules of the temple:
- Do not murder.
- Do not steal.
- Do not hold a blade when not eating or cleaning.
- Do not run.
- Do not yell.
- Do not grumble.
- Do not drink too much.
- Give a bow when you pass a sacred altar.
- Wash your hands before and after meals.
- Remove your hat while indoors.
The undead monks cannot speak, only do.
If the PCs make the monks break a rule (perhaps by throwing a hat on their head), the other monks will 'arrest' that monk.
Once the undead servants of the temple of law grab someone, they go to the prison at the bottom of the temple.
The Rooms Inside
Entrance
An undead monk of the temple reaches out to take the PCs coats. Behind him, the cloakroom holds dozens of cloaks and hats, all bleached bright white.
Treasure Room
An undead monk polishes every golden vases on the shelves. Gold dust litters the room, and flows downstairs, covering the rest of the temple in little shiny gold-dust-motes.
The monk will pay for anything the temple requires, such as ink. He uses the ancient exchange rate of 1sp = 10cp.
If the PCs hand the monk money, he will always give change.
Sleeping Warriors
The greatest champions of law and order sleep an enchanted sleep in these stone boxes. They are the most honourable champions ever to grace the temple, and each has the fighting prowess to match ten normal people.
They are also total dickheads and pedants.
Altar of Law
This altar can cast an Oath spell, binding people to do what they say. It will cast this spell any time anyone nearby says they will do anything.
The Grand Library
Anyone can take a book, as long as they write their name in the lending book (currently the ink has turned to dust). Anyone who gifts ink to the librarian-monk can write their name in the book, along with the name of the book, and their address.
The most popular books are spell-books, and vulgar rhymes about local wardens (all since dead, centuries ago).
The Courtroom
The judge here is deaf (like all undead) but can still read about prosecutions (if anyone has ink to give to the temple).
Hallway Basin
This hall has a basin to wash before dinner, refreshed with rainwater.
Exit to the Labyrinth
This thick door is doubly locked, with two keys. A salt mine rests behind it, which the monks worked at for a few centuries, but stopped when they had enough salt.
Scullery
Monks take any clothes left in cloakroom and bleach them bright white.
Pool
This pool was for washing, but has since dried up. The monks still pour ten cups of salt in it every day. It is now full to the knees with salt.
More!
This place needs more rooms.