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Ben W
Unity Rayfire Networked
Commits
2c465645
Commit
2c465645
authored
May 27, 2021
by
Ben W
⚙
Browse files
Fixed player not being synced any more
parent
472a95c3
Changes
2
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Inline
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Assets/Resources/Prefabs/Player Character.prefab
View file @
2c465645
...
...
@@ -235,7 +235,7 @@ MonoBehaviour:
m_EditorClassIdentifier
:
Prefab
:
{
fileID
:
5347128353891683361
}
ClientAuth
:
0
Sync
:
0
Sync
:
1
_threshold
:
0.1
IsOwner
:
0
OwnerID
:
0
...
...
Assets/Scripts/Networked/Game/NetworkedBehaviour.cs
View file @
2c465645
...
...
@@ -83,7 +83,8 @@ class NetworkedBehaviour : MonoBehaviour
public
virtual
void
Update
()
{
if
(!
ClientAuth
&&
Sync
==
SyncType
.
None
)
if
((!
ClientAuth
&&
!
NetworkManager
.
IsServer
)
||
Sync
==
SyncType
.
None
)
return
;
SyncTransform
();
}
...
...
@@ -122,6 +123,7 @@ class NetworkedBehaviour : MonoBehaviour
writer
.
Write
(
_lastRotation
.
z
);
NetworkManager
.
SendMessage
(
NetworkTags
.
MoveObject
,
writer
,
SendMode
.
Unreliable
);
Debug
.
Log
(
"Sent MoveObject Message"
);
}
}
}
...
...
@@ -130,7 +132,7 @@ class NetworkedBehaviour : MonoBehaviour
{
if
(
ClientAuth
&&
!
NetworkManager
.
IsServer
)
return
;
Debug
.
Log
(
$"Received MoveObject Message"
);
_lastPosition
=
reader
.
ReadVector3
();
_lastRotation
=
reader
.
ReadVector3
();
...
...
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