...
 
Commits (4)
......@@ -1539,7 +1539,7 @@ centers_begin = towns_begin
centers_end = villages_end
training_grounds_begin = "p_training_ground_1"
training_grounds_end = "p_Bridge_1"
training_grounds_end = "p_looter_spawn_point"
scenes_begin = "scn_town_1_center"
scenes_end = "scn_castle_1_exterior"
......
......@@ -42,10 +42,10 @@ factions = [
("player_faction","Player Faction",0, 0.9, [], []),
("player_supporters_faction","Player's Supporters",0, 0.9, [("player_faction",1.00),("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0xFF4433), #changed name so that can tell difference if shows up on map
#Belendor
("kingdom_1", "The Republic", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0xEE7744),
("kingdom_2", "The Separatists", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0xCCBB99),
("kingdom_1", "The Republic", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0x255A95),
("kingdom_2", "The Separatists", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0xDAA520),
("kingdom_3", "Khergit Khanate", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0xCC99FF),
("kingdom_3", "Khergit Khanate", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0xCC99FF),
("kingdom_4", "Kingdom of Nords", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0x33DDDD),
("kingdom_5", "Kingdom of Rhodoks", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0x33DD33),
("kingdom_6", "Sarranid Sultanate", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0xDDDD33),
......
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......@@ -1393,6 +1393,7 @@ items = [
["head_mon_calamari_r", "Mon Calamari Head", [("mon_cal_head",0)], itp_type_head_armor | itp_covers_head ,0, 0 , weight(0)|abundance(100)|head_armor(15)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_plate],
["head_zabrak_r", "Zabrak Head", [("zabrak",0)], itp_type_head_armor | itp_covers_head ,0, 0 , weight(0)|abundance(100)|head_armor(15)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_plate],
["def_gloves","Leather Gloves", [("nothing",0)], itp_merchandise|itp_type_hand_armor,0, 90, weight(0.25)|abundance(120)|body_armor(2)|difficulty(4),imodbits_cloth],
["clone_head", "Clone Head", [("cloneface_helmet",0)], itp_type_head_armor | itp_covers_head ,0, 0 , weight(0)|abundance(100)|head_armor(15)|body_armor(0)|leg_armor(0)|difficulty(0) ,imodbits_plate],
["mandalorian_helmet", "Mandalorian Helm", [("mandalorian_head",0),("mandalorian_head_icon", ixmesh_inventory)], itp_type_head_armor | itp_covers_head |itp_attach_armature ,0, 421 , weight(2)|abundance(100)|head_armor(15)|body_armor(0)|leg_armor(0)|difficulty(0),imodbits_plate],
["mandalorian_helmet_jetpack", "Mandalorian Helm", [("mandalorian_jetpack_head",0)], itp_type_head_armor | itp_covers_head |itp_attach_armature ,0, 0 , weight(2)|abundance(100)|head_armor(15)|body_armor(0)|leg_armor(0)|difficulty(0),imodbits_plate],
......@@ -1432,14 +1433,11 @@ items = [
#region AI stuff
#AI only:
["e5_blaster_ai", "E-5 Blaster Rifle", [("e5_blaster",0)], itp_no_pick_up_from_ground|itp_type_musket|itp_merchandise|itp_primary|itp_two_handed ,itcf_shoot_musket|itcf_reload_pistol,
0 , weight(3.5)|difficulty(0)|spd_rtng(254) | shoot_speed(165) | thrust_damage(30 ,pierce)|max_ammo(500)|accuracy(99), imodbits_none,
0 , weight(3.5)|difficulty(0)|spd_rtng(160) | shoot_speed(120) | thrust_damage(32 ,pierce)|max_ammo(500)|accuracy(75), imodbits_none,
[(ti_on_weapon_attack, [(store_trigger_param_1, ":agent"),(agent_play_sound, ":agent", "snd_blaster_shot_e5")])]],#_Sebastian_
["se34_blaster_ai", "SE-34 Blaster", [("se_34",0)], itp_no_pick_up_from_ground|itp_type_musket|itp_merchandise|itp_primary|itp_two_handed ,itcf_shoot_musket|itcf_reload_pistol,
0 , weight(3.5)|difficulty(0)|spd_rtng(254) | shoot_speed(100) | thrust_damage(34 ,pierce)|max_ammo(500)|accuracy(38), imodbits_none,
0 , weight(3.5)|difficulty(0)|spd_rtng(120) | shoot_speed(150) | thrust_damage(27 ,pierce)|max_ammo(500)|accuracy(105), imodbits_none,
[(ti_on_weapon_attack, [(store_trigger_param_1, ":agent"),(agent_play_sound, ":agent", "snd_blaster_shot_se34")])]],#_Sebastian_
["se14_blaster_ai", "SE-14 Blaster", [("se_14r",0)], itp_no_pick_up_from_ground|itp_type_musket|itp_merchandise|itp_primary|itp_two_handed ,itcf_shoot_musket|itcf_reload_pistol,
0 , weight(3.5)|difficulty(0)|spd_rtng(254) | shoot_speed(100) | thrust_damage(32 ,pierce)|max_ammo(500)|accuracy(35), imodbits_none,
[(ti_on_weapon_attack, [(store_trigger_param_1, ":agent"),(agent_play_sound, ":agent", "snd_blaster_shot_se14")])]],#_Sebastian_
["ee3_blaster_ai", "EE-3 Blaster", [("ee3",0)], itp_no_pick_up_from_ground|itp_type_musket|itp_merchandise|itp_primary|itp_two_handed ,itcf_shoot_musket|itcf_reload_pistol,
0 , weight(3.5)|difficulty(0)|spd_rtng(254) | shoot_speed(100) | thrust_damage(32 ,pierce)|max_ammo(500)|accuracy(35), imodbits_none,
[(ti_on_weapon_attack, [(store_trigger_param_1, ":agent"),(agent_play_sound, ":agent", "snd_blaster_shot_ee3")])]],#_Sebastian_
......@@ -1452,21 +1450,24 @@ items = [
["wrist_blaster_ai", "Wrist Blaster", [("nothing",0)], itp_no_pick_up_from_ground|itp_type_musket|itp_merchandise|itp_primary|itp_two_handed ,itcf_shoot_musket|itcf_reload_pistol,
0 , weight(3.5)|difficulty(0)|spd_rtng(254) | shoot_speed(100) | thrust_damage(32 ,pierce)|max_ammo(500)|accuracy(65), imodbits_none,
[(ti_on_weapon_attack, [(store_trigger_param_1, ":agent"),(agent_play_sound, ":agent", "snd_blaster_shot_wrist")])]],#_Sebastian_
["e5s_blaster_ai", "E-5s Sniper", [("e_5s",0)], itp_no_pick_up_from_ground|itp_type_musket|itp_merchandise|itp_primary|itp_two_handed ,itcf_shoot_musket|itcf_reload_pistol,
0 , weight(3.5)|difficulty(0)|spd_rtng(254) | shoot_speed(190) | thrust_damage(43 ,pierce)|max_ammo(500)|accuracy(33), imodbits_none,
[(ti_on_weapon_attack, [(store_trigger_param_1, ":agent"),(agent_play_sound, ":agent", "snd_snipersound")])]],#_Sebastian_
["e5_blaster_melee_ai", "E-5 Blaster Rifle", [("e5_blaster",0)], itp_type_two_handed_wpn|itp_no_pick_up_from_ground|itp_primary|itp_wooden_parry, itc_nodachi, 0, weight(3.5)|difficulty(0)|spd_rtng(75) |swing_damage(20, blunt)| thrust_damage(22, blunt)|weapon_length(55),imodbits_none],
["blast_shield_ai", "Blast Shield", [("droid_shield",0)], itp_merchandise|itp_type_shield|itp_wooden_parry, itcf_carry_kite_shield,
277 , weight(3.5)|hit_points(1500)|body_armor(2)|spd_rtng(80)|shield_width(50),imodbits_shield ],
["dc15_blaster_ai", "DC-15 Blaster Rifle", [("dc15_blaster",0)], itp_no_pick_up_from_ground|itp_type_musket|itp_merchandise|itp_primary|itp_two_handed ,itcf_shoot_musket|itcf_reload_pistol,
0 , weight(3.5)|difficulty(0)|spd_rtng(254) | shoot_speed(165) | thrust_damage(30 ,pierce)|max_ammo(500)|accuracy(99), imodbits_none,
0 , weight(3.5)|difficulty(0)|spd_rtng(120) | shoot_speed(150) | thrust_damage(27 ,pierce)|max_ammo(500)|accuracy(105), imodbits_none,
[(ti_on_weapon_attack, [(store_trigger_param_1, ":agent"),(agent_play_sound, ":agent", "snd_blaster_shot_dc15s")])]],#_Sebastian_
["dc15s_blaster_ai", "DC-15s Blaster Rifle", [("dc15s_blaster",0)], itp_no_pick_up_from_ground|itp_type_musket|itp_merchandise|itp_primary|itp_two_handed ,itcf_shoot_musket|itcf_reload_pistol,
0 , weight(3.5)|difficulty(0)|spd_rtng(160) | shoot_speed(120) | thrust_damage(32 ,pierce)|max_ammo(500)|accuracy(75), imodbits_none,
[(ti_on_weapon_attack, [(store_trigger_param_1, ":agent"),(agent_play_sound, ":agent", "snd_blaster_shot_dc15s")])]],#_Sebastian_
["dc15x_sniper_ai", "DC-15x Sniper Rifle", [("DC-15",0)], itp_no_pick_up_from_ground|itp_type_musket|itp_merchandise|itp_primary|itp_two_handed ,itcf_shoot_musket|itcf_reload_pistol,
0 , weight(3.5)|difficulty(0)|spd_rtng(5) | shoot_speed(203) | thrust_damage(39 ,pierce)|max_ammo(500)|accuracy(99), imodbits_none,
0 , weight(3.5)|difficulty(0)|spd_rtng(10) | shoot_speed(203) | thrust_damage(41 ,pierce)|max_ammo(500)|accuracy(110), imodbits_none,
[(ti_on_weapon_attack, [(store_trigger_param_1, ":agent"),(agent_play_sound, ":agent", "snd_snipersound")])]],#_Sebastian_
["droid_sniper_ai", "E-5s Sniper Rifle", [("e_5s",0)], itp_no_pick_up_from_ground|itp_type_musket|itp_merchandise|itp_primary|itp_two_handed ,itcf_shoot_musket|itcf_reload_pistol,
0 , weight(3.5)|difficulty(0)|spd_rtng(5) | shoot_speed(203) | thrust_damage(39 ,pierce)|max_ammo(500)|accuracy(99), imodbits_none,
0 , weight(3.5)|difficulty(0)|spd_rtng(10) | shoot_speed(203) | thrust_damage(41 ,pierce)|max_ammo(500)|accuracy(103), imodbits_none,
[(ti_on_weapon_attack, [(store_trigger_param_1, ":agent"),(agent_play_sound, ":agent", "snd_snipersound")])]],#_Sebastian_
["republic_light_rifle_ai", "Westar M5 Light Rifle", [("westar_m5",0)], itp_no_pick_up_from_ground|itp_type_musket|itp_merchandise|itp_primary|itp_two_handed ,itcf_shoot_musket|itcf_reload_pistol,
0 , weight(3.5)|difficulty(0)|spd_rtng(160) | shoot_speed(120) | thrust_damage(32 ,pierce)|max_ammo(500)|accuracy(75), imodbits_none,
[(ti_on_weapon_attack, [(store_trigger_param_1, ":agent"),(agent_play_sound, ":agent", "snd_blaster_shot_westarm5")])]],#_Sebastian_
["senate_commando_pike_ai_aim", "Senate Commando Pike", [("senate_commando_pike",0)], itp_no_pick_up_from_ground|itp_type_musket|itp_merchandise|itp_next_item_as_melee|itp_primary|itp_two_handed ,itcf_shoot_musket|itcf_reload_pistol,
0 , weight(3.5)|difficulty(0)|spd_rtng(5) | shoot_speed(165) | thrust_damage(26 ,pierce)|max_ammo(500)|accuracy(99), imodbits_none,
......
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......@@ -3938,9 +3938,24 @@ simple_triggers = [
#this to correct inappropriate home strings - Katrin to Uxkhal, Matheld to Fearichen
(troop_set_slot, "trp_npc11", slot_troop_home, "p_town_7"),
(troop_set_slot, "trp_npc8", slot_troop_home, "p_village_3"),
(troop_set_slot, "trp_npc15", slot_troop_town_with_contacts, "p_town_2"), #durquba
#this to correct linen production at villages of durquba #Marko removed
#(party_set_slot, "p_village_93", slot_center_linen_looms, 0), #mazigh
#(party_set_slot, "p_village_94", slot_center_linen_looms, 0), #sekhtem
#(party_set_slot, "p_village_95", slot_center_linen_looms, 0), #qalyut
#(party_set_slot, "p_village_96", slot_center_linen_looms, 0), #tilimsal
#(party_set_slot, "p_village_97", slot_center_linen_looms, 0), #shibal zumr
#(party_set_slot, "p_village_102", slot_center_linen_looms, 0), #tamnuh
#(party_set_slot, "p_village_109", slot_center_linen_looms, 0), #habba
#(party_set_slot, "p_village_67", slot_center_fishing_fleet, 0), #Tebandra
#(party_set_slot, "p_village_5", slot_center_fishing_fleet, 15), #Kulum
#(troop_set_slot, "trp_npc15", slot_troop_town_with_contacts, "p_town_20"), #durquba
#The following scripts are to end quests which should have cancelled, but did not because of a bug
(try_begin),
(check_quest_active, "qst_formal_marriage_proposal"),
......
......@@ -71,8 +71,8 @@ triggers = [
],
[
(set_spawn_radius, 1),
(store_add, ":p_town_22_plus_one", "p_town_22", 1),
(store_random_in_range, ":selected_town", "p_town_1", ":p_town_22_plus_one"),
(store_add, ":p_town_12_plus_one", "p_town_12", 1),
(store_random_in_range, ":selected_town", "p_town_1", ":p_town_12_plus_one"),
(spawn_around_party, ":selected_town", "pt_manhunters"),
]),
......
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