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zxuiji authored
also was prone to mistyping it as BUffer, Block feels more right and I hardly ever mis-type that so changed the nameing scheme there, forgot there was some gl stuff that used BUFFER in their defines and did a global replace, fixed all the compile time errors that occured as a result and plenty of run-time errors that are likely a result of me not having the allocation list before, somehow still getting a runtime error though as traits that should have locations are causing an error when I attempt to use the locations given by the API
8d09b0b8