More diversity in obstacles
Rocks are good enough, but i feel the game could use a bit of diversity in its obstacles. Especially since this game is presented as a "beautiful" game, obstacles would need to be contextualized and stylized as to stick with the theme and feel of the game.
Here are some examples i've been thinking of:
- slight ledges or small holes in the terrain (part of the terrain shape, so more visible as it's our main focus, especially during night)
- fences (could be telegraphed by 3d fences in the background and/or foreground)
- herds of cows or sheeps (unmistakable shape and colour, could be telegraphed by audio cues)