Debugger Breakpoints Failing
Thanks very much for your work on this crate, it's been super helpful.
This will be a weird-sounding issue, and will be tough to produce any small test-case for. But adding a comparatively large struct to my existing enum_dispatch
ed enum appears to cease functionality of debugger breakpoints.
Before its addition, I have maybe 10 structs enum_dispatch
ed across a single trait. Each has at most a few dozen fields, and a few hundred lines of MyTrait
implementation. BigStruct
has on the order of 1000 total parameters and 5k-10k lines of MyTrait
implementation. Like so:
#[enum_dispatch]
pub(crate) enum MyTrait {
SmallStruct0,
SmallStruct1,
SmallStruct2,
// maybe 10 total
// BigStruct, // <= uncomment this line, breakpoints cease to work
}
I'll note everything but debugger breaking continues to work, as far as I can tell. But breakpoints in unchanged files (certainly outside of BigStruct
) cease to.
Can the authors think of any reason this could happen? I've observed it with both the CodeLLDB extension to VsCode, plus CLion's packaged-in gdb and lldb.