This project is mirrored from https://github.com/rathena/rathena.git. Updated .
  1. 24 Dec, 2011 2 commits
  2. 26 Dec, 2010 1 commit
  3. 11 Dec, 2010 1 commit
  4. 25 Oct, 2009 2 commits
  5. 11 Feb, 2008 1 commit
  6. 06 Dec, 2007 1 commit
    • skotlex's avatar
      - The default event script behaviour is to trigger on labels rather than NPCs now. · fc7b4eae
      skotlex authored
      - Removed several script config options which break NPC compatibility when you mess with them (event_script_type, event_requires_trigger, die_event_name, kill_pc_event_name, kill_mob_event_name, logout_event_name, login_event_name, loadmap_event_name, baselvup_event_name, joblvup_event_name)
      - LoadMap events no longer set the variable "@maploaded$" to the name of the new map.
      - Optimized/simplified the code now that the previous config options were removed.
      
      
      git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11859 54d463be-8e91-2dee-dedb-b68131a5f0ec
      fc7b4eae
  7. 06 Oct, 2007 1 commit
    • ultramage's avatar
      * the mapserver won't exit when no mapcache is found, with use_grf: yes · 1069e352
      ultramage authored
       * Fixed some \r uses, now looks better; /thx to Ai4rei (topic:165952)
       * Removed that ridiculous spinner that displays during map/npc loading, and added a more informative progress indicator (idea from jA/eapp)
      
       * Checked/fixed/removed some old script and npc commands
        * cmdothernpc - a specialized 'donpcevent' with the event specified as two arguments
        * enablearena/disablearena - completely equivalent to enablewaitingroomevent & co.
        * inittimer/stoptimer - removed since its logic was incompatible with the code it depended on
       * Removed loads of code that supported these functions. Result: -100b per npc => -1,5MB of wasted memory
       * Fixed related npcs that erroneously used 'stoptimer'
      
      git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11374 54d463be-8e91-2dee-dedb-b68131a5f0ec
      1069e352
  8. 24 Sep, 2007 1 commit
  9. 28 Jul, 2007 1 commit
  10. 25 Dec, 2006 1 commit
  11. 05 Dec, 2006 1 commit
  12. 28 Nov, 2006 1 commit
  13. 16 Nov, 2006 1 commit
  14. 21 Jul, 2006 1 commit
  15. 27 Jun, 2006 1 commit
    • skotlex's avatar
      - Fixed indentation on int_pet.c (how did it got messed up?) · 4f1911ae
      skotlex authored
      - Added mapflag "loadevent", now load-map script events will ONLY trigger on maps with this mapflag on, rather than every map.
      - High Jump can now be used in all versus maps.
      - Added Kaite's opt3 value, taken from jA
      - Added state dirty == 2 to storages. Signals when a storage was sent for final saving. Said storage is removed from memory after the ack from the char-server, and they are sent to save if the map/char servers reconnect before the act arrives. In short: they are guaranteed to be saved after a char logs out.
      
      
      git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7358 54d463be-8e91-2dee-dedb-b68131a5f0ec
      4f1911ae
  16. 11 May, 2006 1 commit
  17. 17 Mar, 2006 1 commit
  18. 29 Jan, 2006 2 commits
  19. 07 Mar, 2005 1 commit
  20. 16 Feb, 2005 1 commit
    • celest's avatar
      * Fixed a typo in quests/all_quest.txt · 899b3ebe
      celest authored
      * Set 'killerrid' and do PCKillEvent before calling PCDieEvent
      * Added some new script event related options to script config
      * Added 10 of the new card effects on the 2/15's patch
      * Minor rewrites on self and enemy weapon/armor breaking
      * Added missing code for 'bBreakWeaponRate' and 'bBreakWeaponRate' effects
      * Added missing code for 'bAddStealRate' effect
      * Removed redundant 'infinite_autospell' in map_session_data
      
      git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1116 54d463be-8e91-2dee-dedb-b68131a5f0ec
      899b3ebe
  21. 10 Jan, 2005 2 commits
  22. 20 Dec, 2004 1 commit
  23. 14 Nov, 2004 1 commit
  24. 04 Nov, 2004 1 commit