Commit 40cc6134 authored by rAthenaAPI's avatar rAthenaAPI

SQL synchronization

parent 1bd524a7
......@@ -3593,7 +3593,7 @@ REPLACE INTO `item_db_re` VALUES (5380,'Fish_Head_Hat','Fish Head Hat',4,20,NULL
REPLACE INTO `item_db_re` VALUES (5381,'Santa_Poring_Hat','Santa Poring Hat',4,20,NULL,100,NULL,4,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',0,387,'bonus bMdef,2; bonus2 bAddEle,Ele_Dark,3; bonus2 bSubEle,Ele_Dark,3;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (5382,'Bell_Ribbon','Bell Ribbon',4,20,NULL,200,NULL,5,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,388,'bonus bVit,1; skill "AL_ANGELUS",1;',NULL,'sc_end SC_ANGELUS;');
REPLACE INTO `item_db_re` VALUES (5383,'Hunting_Cap','Hunter\'s Cap',4,20,NULL,250,NULL,6,NULL,1,0xFFFFFFFE,63,2,256,NULL,'50',1,389,'bonus bLuk,1; bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_DemiHuman,5; bonus2 bAddRace,RC_Player,5;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (5384,'Santa_Hat_1','Twin Pompom By JB',4,20,NULL,200,NULL,2,NULL,1,0xFFFFFFFF,63,2,256,NULL,'20',1,390,'bonus bLuk,3; skill "WZ_ESTIMATION",1; bonus3 bAutoSpell,"AL_INCAGI",1,500;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (5384,'Santa_Hat_1','Twin Pompom By JB',4,20,NULL,200,NULL,2,NULL,1,0xFFFFFFFF,63,2,256,NULL,'20',1,390,'bonus bLuk,3;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (5385,'Yoyo_Hat','Yoyo Hat',4,20,NULL,300,NULL,2,NULL,0,0xFFFFFFFF,63,2,256,NULL,'20',1,391,'skill "TF_HIDING",1;',NULL,'sc_end SC_HIDING;');
REPLACE INTO `item_db_re` VALUES (5386,'Ayam_','Ayam',4,0,NULL,70,NULL,7,NULL,0,0xFFFFFFFF,63,2,256,NULL,'1',0,228,'bonus bMdef,7; bonus bFlee,7; bonus2 bAddMonsterDropItem,12198,200;',NULL,NULL);
REPLACE INTO `item_db_re` VALUES (5387,'Neko_Mimi_Kafra','Neko Mimi Kafra',4,20,NULL,200,NULL,1,NULL,1,0xFFFFFFFF,63,2,256,NULL,'30',1,392,'bonus bMdef,5; bonus2 bAddEffWhenHit,Eff_Silence,1000; bonus2 bAddEffWhenHit,Eff_Poison,1000; bonus2 bAddEffWhenHit,Eff_Curse,1000; bonus2 bAddEffWhenHit,Eff_Blind,1000; bonus2 bAddEffWhenHit,Eff_Stone,1000; bonus2 bAddEffWhenHit,Eff_Freeze,1000; bonus2 bAddEffWhenHit,Eff_Stun,1000; bonus2 bAddEffWhenHit,Eff_Sleep,1000;',NULL,NULL);
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