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1.2.5 Release: 1.2.5
Bug fix release - Fixed edge cases where certain arrangements of objects would cause crashes or ray intersection failure
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1.2.4 Release: 1.2.4
Bug fix release - Fixed operator precedence being backwards in aspheric lens expressions
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1.2.3 Release: 1.2.3
Bug fix release - Changes to make the code portable between platforms. User-facing functionality should not be affected.
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1.2.2
Bug fix release - Changes to make the code portable between platforms. User-facing functionality should not be affected.
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1.2.1
Bug fix release - Redefined spheric lens thickness to mean center thickness rather than edge - Changed default aspheric function to better demonstrate functionality
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1.2
Feature release - Added elliptic lenses for simulating circular or elliptical transparent objects - Added aspheric lenses with surfaces controlled by a user-defined functions - Added settings to adjust simulation parameters - Fixed critical bug where light wouldn't refract when exiting a lens - Fixed critical bug where light refracted at incorrect angles - Broke compatibility with earlier save file format, the default lens object type is now known as spheric-lens and its radii have been renamed from radius0/radius1 to radiusA/radiusB
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1.1
Feature release - Added elliptic/circular mirrors and occluders - Added parabolic mirrors and occluders - Added hyperbolic mirrors and occluders - Added splitter, which acts like a semi-transparent mirror - Fixed color theme customization not working - Fixed file extensions not being automatically added when saving or exporting
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1.0.2
Bug fix release - Fixed bug that prevented flat edges on lenses - Fixed bug where the second radius' direction was influenced by the sign of the first
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1.0.1
Bug fix release - Added patch version - Fixed incorrectly colored icon - Added printout of application name and version on startup
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1.0
Initial release, all core functionality is present. The program supports: - Light sources: single rays, collimated beams, radiating beams from single points or many points along a surface - Lenses: spherical and flat surfaces - Mirrors: flat mirrors - Occluders: flat occluders