Mention JH header in size validation authored by Nico Bendlin's avatar Nico Bendlin
......@@ -112,11 +112,11 @@ Notes
=====
It is strongly recommended that the size of compressed data in the LOB header
exactly matches file/item size minus the LOB header, since it is used in the
original decoder to move the data to the end of the buffer before starting
the in-place decompression. The game has an internal list of properties for
every game file/archive, which includes the displacement for the LOB routine.
Note that some files/archives have a displacement of 0
exactly matches file/item size minus the JH/LOB header(s), since it is used
in the original decoder to move the data to the end of the buffer before
starting the in-place decompression. The game has an internal list of
properties for every game file/archive, which also includes the displacement
for the LOB routine. Note that some files/archives have a displacement of 0
(which, besides some very special cases, effectively prohibits compression).
Since the displacement for the in-place decompression is fixed, it is
......
......