Changes
Page history
Mention JH header in size validation
authored
Aug 22, 2019
by
Nico Bendlin
Show whitespace changes
Inline
Side-by-side
compression.md
View page @
d2b001cf
...
...
@@ -112,11 +112,11 @@ Notes
=====
It is strongly recommended that the size of compressed data in the LOB header
exactly matches file/item size minus the LOB header, since it is used
in the
original decoder to move the data to the end of the buffer before
starting
the in-place decompression. The game has an internal list of
properties for
every game file/archive, which includes the displacement
for the LOB routine.
Note that some files/archives have a displacement of 0
exactly matches file/item size minus the
JH/
LOB header
(s)
, since it is used
in the
original decoder to move the data to the end of the buffer before
starting
the in-place decompression. The game has an internal list of
properties for
every game file/archive, which
also
includes the displacement
for the LOB routine.
Note that some files/archives have a displacement of 0
(which, besides some very special cases, effectively prohibits compression).
Since the displacement for the in-place decompression is fixed, it is
...
...
...
...