Reference files overview in compression page authored by Nico Bendlin's avatar Nico Bendlin
......@@ -116,7 +116,7 @@ exactly matches file/item size minus the JH/LOB header(s), since it is used
in the original decoder to move the data to the end of the buffer before
starting the in-place decompression. The game has an internal list of
properties for every game file/archive, which also includes the displacement
for the LOB routine. Note that some files/archives have a displacement of 0
for the LOB routine. Note that some [files](files)/archives have no displacement
(which, besides some very special cases, effectively prohibits compression).
Since the displacement for the in-place decompression is fixed, it is
......@@ -130,4 +130,4 @@ of the buffer (even more worse, the compression method is used to look up an
additional offset, which might result in a buffer overflow at run-time).
Trivia: LOB = [Lothar Becks](https://www.mobygames.com/developer/sheet/view/developerId,177857/)
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Trivia: LOB = [Lothar Becks](https://www.mobygames.com/developer/sheet/view/developerId,177857/)