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Reference files overview in compression page
authored
Aug 22, 2019
by
Nico Bendlin
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@@ -116,7 +116,7 @@ exactly matches file/item size minus the JH/LOB header(s), since it is used
in the original decoder to move the data to the end of the buffer before
starting the in-place decompression. The game has an internal list of
properties for every game file/archive, which also includes the displacement
for the LOB routine. Note that some files/archives have
a
displacement
of 0
for the LOB routine. Note that some
[
files
](
files
)
/archives have
no
displacement
(which, besides some very special cases, effectively prohibits compression).
Since the displacement for the in-place decompression is fixed, it is
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@@ -130,4 +130,4 @@ of the buffer (even more worse, the compression method is used to look up an
additional offset, which might result in a buffer overflow at run-time).
Trivia: LOB =
[
Lothar Becks
](
https://www.mobygames.com/developer/sheet/view/developerId,177857/
)
\ No newline at end of file
Trivia: LOB =
[
Lothar Becks
](
https://www.mobygames.com/developer/sheet/view/developerId,177857/
)