Reference files overview in compression page authored by Nico Bendlin's avatar Nico Bendlin
...@@ -116,7 +116,7 @@ exactly matches file/item size minus the JH/LOB header(s), since it is used ...@@ -116,7 +116,7 @@ exactly matches file/item size minus the JH/LOB header(s), since it is used
in the original decoder to move the data to the end of the buffer before in the original decoder to move the data to the end of the buffer before
starting the in-place decompression. The game has an internal list of starting the in-place decompression. The game has an internal list of
properties for every game file/archive, which also includes the displacement properties for every game file/archive, which also includes the displacement
for the LOB routine. Note that some files/archives have a displacement of 0 for the LOB routine. Note that some [files](files)/archives have no displacement
(which, besides some very special cases, effectively prohibits compression). (which, besides some very special cases, effectively prohibits compression).
Since the displacement for the in-place decompression is fixed, it is Since the displacement for the in-place decompression is fixed, it is
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