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Reference files overview in compression page
authored
Aug 22, 2019
by
Nico Bendlin
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compression.md
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@@ -116,7 +116,7 @@ exactly matches file/item size minus the JH/LOB header(s), since it is used
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@@ -116,7 +116,7 @@ exactly matches file/item size minus the JH/LOB header(s), since it is used
in the original decoder to move the data to the end of the buffer before
in the original decoder to move the data to the end of the buffer before
starting the in-place decompression. The game has an internal list of
starting the in-place decompression. The game has an internal list of
properties for every game file/archive, which also includes the displacement
properties for every game file/archive, which also includes the displacement
for the LOB routine. Note that some files/archives have
a
displacement
of 0
for the LOB routine. Note that some
[
files
](
files
)
/archives have
no
displacement
(which, besides some very special cases, effectively prohibits compression).
(which, besides some very special cases, effectively prohibits compression).
Since the displacement for the in-place decompression is fixed, it is
Since the displacement for the in-place decompression is fixed, it is
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