Update Docs Please: call_component_method actually requires name of component to be its AssemblyQualifiedName or FullName
Please update your Readme that call_component_method first parameter is not simply the name of the c# script class but actually the AssemblyQualifiedName or FullName. This caused me a bit of time to figure out. I use namespaces in my project and that must be included. In AltUnityDriver.cs the method GetType uses Type.GetType:
For me the FullName property worked but Id assume some might need to do the AssemblyQualifiedName.