Object cannot be interacted with if it is seeded inside the parent
In 1.2.2 version, it appears that there is a problem with object detection and interaction. If an object is in hierarchy, it can easly be interacted with. But if it is seeded deeper inside the parent game object, it cannot be interacted with despite having the same position. The object can be found but it returns incorrect coordinates which makes .tap() function miss the object.
Issue is quite problematic, especially in more complex unity projects. Also it could be reproduced on example unity project. I think it may be related to #110 (closed)
Works fine on 0.2.3.
Example above. Trying co access NonParent object (GuardInteractable) in hierarchy and tapping works fine. Trying to access Parent object in hierarchy ends with failure as, it returns coordinates different from NonParent, despite being in the same position.